I'm here to formally announce ILS Productions' next game: TOXICity

About TOXCity:
You are John Houston (or whatever your name him), a recent divorcee stuck punching the clock five days a week for a company that's in the process of downsizing your office. Every day feels exactly the same, except when people start calling out sick and the air quality outside gets increasingly worse.
And then the dense fog settles in. Phones stop working. The internet, too. And when John goes outside to get into his car, the fog burns his skin, forcing him to retreat to the temporary safety of his office.
Trapped with his coworker, Kallie, John must figure out what their next step must be. They surely can't stay there, can they?
Gameplay notes:
Game is narrative-driven with a focus on the main story. Romantic options will add optional scenes and arcs, like most AVNs.
Smaller cast than The Interim Domain so players can focus on the nuance of the moment with each of them. These will be people who come into the story with their own lives and you have to consider the impacts of your decisions based on what you know and learn about them.
Multiple stats to manage which may alter conversations or entire scenes. "Micro-choices" system where you can respond to a conversation without creating a huge shift in the topic. Your choices have the chance to change the opinions of those around you (not unlike in Now and Then). We've been teasing some of this in recent TID releases but this title will have more stat options to impact.
0.01.0 will include the prologue and chapter 1.
User interface is still in development phase and will probably be finalized a few builds in (gallery and other unlocks to show up later on)
We're considering a Trophy/Achievement system based on what you do in the game.
Sample screens: (Renders are in Beta and may not represent the final product. Some images are examples of future scenes done for reference purposes.)




Thanks for your interest,
-Kinderfeld
hideki423
2024-08-21 00:30:29 +0000 UTCILSProductions
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