With roughly 6 months left in the development of The Interim Domain, we figured it was time to mention the work already done on our next project. Plus, we owed our Tier 3 folks some behind-the-scenes stuff.
Here are a few design comps of what we're planning for the UI backdrops and design aesthetic for the title.



Notes about the game:
More linear and narrative-driven with options for extra scenes based on choices.
Smaller cast so we can focus on the nuance of their relationships with the main cast and their own family/friends. In fact, most of these people will have relationships outside of your own to consider when dealing with them.
A focus on "micro-choices" where you can respond to a conversation without creating a huge shift in the topic. Your choices have the chance to change the opinions of those around you (not unlike in Now and Then). We've been teasing some of this in recent TID releases but this title will have more stat options to impact.
Right now, we have a name that we're trying to feel out to see if we like it. Since that could change before we have an 0.01.0 build, we're keeping it under wraps.
Here are a few sample screenshots as we figure out the visual look of the in-game renders. We've moved onto Honey Select 2 and it's taking time to work out how to do the same work as we used to do for our earlier games.



Thanks for your interest and patronage,
- Kinderfeld
Pax
2024-05-28 21:14:13 +0000 UTC