Oh So Hero! v0.16.200 (performance fix)
Added 2021-04-09 22:45:44 +0000 UTC$5+ Patrons have access to a new build of the game including performance fixes! Join now to play!
Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We got a new dev build of Oh So Hero ready for you! Please keep it private~
There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content.
Changes made since last patron release (v0.16.100)...
New features:
High Quality Animations!
As described in our recent Dev Preview, these can be enabled in the Options under the Visuals category.
Signal's attacks are now complete and his AI has been updated.
Allow advance/reverse frame/sequence in gallery (beta feature):
Use left/right while playing to change sequence.
Use left/right while paused to go frame-by-frame.
UI still needs to be updated with these controls.
Improvements & bug fixes:
In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed.
Dialogue sound effects that were missing in Linux v0.16.110 have been restored.
Fix Goliath Swooned (solo fap) animation.
It has been missing 7 frames of the cum/climax sequence this entire time.
The mashout hold meter (mash button to break out) now displays the correct button.
Fix gallery animation playback speeds.
Remove flash effect from gallery animations.
Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode.
Update Ket & Joe cum 2 anim sequence to include internal cumming.
Prevent getting stuck in the bottom-left area of Brask's Jungle.
Increase fap loop count for swooned Dakus.
Move Epilepsy Guard to Gameplay Category.
And even more fixes that are too trivial to list!
Known issues:
(This section details problems we are aware of that will be fixed at a later time.)
A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release.
The Loading Screen animation does not have a High Quality version.
Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in.
Some of Signal's animations are missing sound effects or using placeholder effects.
Winner of last poll:
A Kobold NPC will be coming to the Lood City Rooftops in a future update!
Thank you all for your patience!
Cheers, Ribbit~