Experimental Desktop controls!
Desktop users often get the short end of the stick when it comes to various features, things like posing are either impossible or CLUNKY af. So I am trying to break that practice by making it as easy as possible.
As of this game version, desktop users should be able to pose characters similar to how 3D artists and animators do it, with the use of a 3D gizmo. Simply click on a body part, and a Gizmo appears.
The controls are as follows:
Left Mouse : click on a joint to select it, click off character to disable selection
Right Mouse : hold down and drag to move the camera
WASD : Flying camera movement controls
1 : pressing this number key enables translation (move the joint)
2 : pressing this number key enables rotation (rotate a joint if it is rotation compatible)
~ : pressing this button switches the gizmo alignment between per joint and world.
What else am I working on?
I am currently working on orifices systems and aligning toys with them so that they will work smoothly 100% of the time. I don't have the same opportunities as developers in unity for simple bone driving/mesh deforming systems. So i have to.... uh... be creative.... with math.... a lot of math. I am hesitantly hopeful in that my tests have gone very well.