From here on out, I am dedicating all time and energy towards supporting a full quest standalone version. This would mean that Quest users can install the game as an app rather than some jank link.
This entails taking my Unreal Engine 4 project, migrating to Unreal Engine 5, and then making it mobile game compatible. And if you don't anything about developing for mobile games, its a known government PsyOps torture technique not even the CIA can do anymore.
These updates (which be expanded on) will serve as a means to share my overall progress.
Setup Engine Unreal 5 for Quest development
Successfully build a blank project for Quest Standalone Platform
Successfully build advanced VR project for Quest AND SteamVR Platforms
Successfully Re-Integrate Desktop Controls
Connect Engine and project into Source control
Prepare all prior existing assets and code
Slowly Migrate all existing code, plugins and assets into new project