XaiJu
sierralee
sierralee

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August 24 Update

Okay, two items of business this week!

First, I was unaware until recently, but someone put up an entry for TLS on the GOG Dreamlist, so if you use GOG please consider upvoting:

https://www.gog.com/dreamlist/game/the-last-sovereign

Back during the crisis regarding adult games, I actually jumped through all the hoops to apply for GOG... crickets. I don't know whether that means soft rejection or if they just haven't gotten to it. In any case, it can't hurt to have higher numbers showing that people are interested, so if you want to help me get my games backed up in more reliable places, please vote for TLS!

Second, I guess I should talk about TLS DLC in greater detail. Some general guidelines for DLC based on my overall goals:

This is the overall plan for DLC:

I hope that makes the scope and limitations clearer! Some pointed out that there may be no DLC options that actually fit my restrictive requirements, and it's possible that I've put myself in a corner here. Nonetheless, I do think there are some options to consider.

By far the simplest option would be to bundle the higher resolution artwork as a DLC. I had considered making this part of the final "companion" DLC, but there's enough content that perhaps this would be justified. Unsure on price, as it's similar to the art pack here.

I think "Broom DLC" is a funny idea, but I'm not sure what effect it should actually have. I don't want to remove the running joke, I just think people might chuckle over a cheap DLC that lets you interact with all the broom requests.

One of the most obvious ideas would be custom outfits, the problem there is just avoiding it getting out of hand. Someone suggested specific sets, for example a "succubus outfit" DLC that would give Yarra, Qum, Nalili, and Riala new outfits. I think that makes sense conceptually, though even there it would be more of an investment than you might think due to all the battle busts.

Of course, there's an additional limitation: I haven't done involved DLC before and don't know how it works. DLC that just includes art assets goes in the game folder and presumably I can figure it out. DLC that launches a separate executable (like a bonus/side episode) should also be possible. But having the game check for DLC and then make changes? I honestly have no idea how to do that or if it's even possible in RPG Maker, much less VX Ace.

So yes, that's the situation overall in greater detail than I gave last post. If anyone has brilliant ideas that navigate all the variables, fire away, but otherwise I am inclined to go for the thanks/artwork/companion model I described above.

That's all for this week. Please vote for TLS on GOG if possible, and I'll see you next time!

Comments

Well, good/bad news: the training grounds should not be accessible in the postgame because there's nothing new there.

Sierra Lee

1 complaint. I’m enjoying the postgame but I went to the slime dungeon in Climax, and when I left, I can’t get back there or to the training grounds. And I had not visited the training grounds yet. :( Oh well, another replay reason, I guess.

AchtungNight

Uh, I think the postgame Bloody Spire has her covered. Heh.

AchtungNight

Maybe something for Death. Maybe Death could get a bit of an upgrade. Maybe she needs something to move away from the old scythe business. Maybe she needs something else to clean away the souls of the dead. Maybe she needs... A MOTHERFUCKING BROOM

Elena Tyler

DLC that converts every broom into a mop. It's difficult for me to really judge what would make a good DLC that doesn't impact the main game balance aside from scenarios of some sort. I could see a scenario angle that either follows a specific chosen as they gather all the brooms in the world to unlock some ultimate power (that turns out to be a cosmetic for the base when they drop when they inevitably attack the party). If the goal is to not impact the main game balance, I do prefer silly over serious. A scenario pack with a small number of fairly simple scenarios with low stakes writing (i.e. you don't have to worry about the plot implications of every word very much) but which maybe let us witness stuff we know that happens from the perspective of a random chosen who tries (and ultimately fails) to impact the plot. The world lore definitely implies that the chosen are always up to shenanigans everywhere but are largely ineffectual.

Ark Tolei


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