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sierralee

sierralee

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December 7 Update

First, we have another piece of map fanart, this time from Lamsey! While this is not a strictly canon map of Ari-Yhilina, the two of us did work together for a while about how the city should be structured and what all should be included. Naturally the cities of the game are supposed to be larger in "reality" than can be represented in maps the player has to navigate, so I hope people have fun seeing the idea fleshed out a little further. ^-^

Now, for this post I want to talk a...

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November 30 Update

Three things this week! Some lovely fanart, a big TLS question, and a general update on progress.

First, please enjoy the fanart above, though it's the reverse of usual. ^-^ I commissioned this piece from Rewinderon, who I believe is a patron here, for Annikath as thanks for all her work over the years! It is of Qum (Ni's favorite character) and her online persona. ^-^

Next, we have a big question for patrons regarding TLS. As I've said before, I don't intend to tinker with the ga...

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November 23: The First Decade

On November 21, 2014, I posted the first version of TLS to the public internet, so I've always treated this time as an anniversary of sorts. Eleven years later, the primary development of the project is complete.

At the time, I had no idea what it would become, if anything. TLS was just one of many different creative projects I had attempted to throw at the wall, despite failure after failure. To this day, I think that dumb luck has a major impact on success and I still consider myself ...

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Demographics! (2025)

After many years, it is time to talk about data again! Way back in 2017, I did a demographic survey of TLS players, and though I wanted to do it again, I've been waiting until I finished TLS. Keep reading for some crunchy numbers, fun insights, and graphics of the character popularity poll results.

First, I need to thank Grim8P for helping with the data and Lamsey for making the graphics. They both saved me im...

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November 9 Update

I haven't been talking about it a lot, because there's been so much news about other things, but I've continued to work on Slave Rehabilitator with Kali. You can see the new title screen up top, but the reason I bring it up now is that I want to get input from potential players.

Please consider these two mockups of UI:

2025-11-09 18:00:10 +0000 UTC View Post

November 1 Update

Early weekly update because this one is just jam-packed. >_< Lots of news, but some fun stuff too!

The biggest business news for me is that this coming Tuesday (November 4), Audible will launch the Depthless Hunger audiobook, and the ebook will relaunch as well. This has been pretty stressful, but rather than get into that, here are the links:

https://www.audible.com/pd/Depth...

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October 26 Update

Whew, I am tired. I completely exhausted myself doing promo posts on Friday and I have been trying to pull back from internet stuff. It is too early to do a postmortem on the TLS launch, but it's nice to see fans coming out to support:

The survey is closed and I intend to gather some results from it, but that will have to come later. Please just look forward to the demographics in time. ^-...

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The Last Sovereign has officially launched version 1.0.0!

It's finally time! After so long in developing, I'm declaring TLS version 1.0.0 and officially launching the game on Steam. As always, you can get direct download links via the blog or play on Steam:

https://the-last-sovereign.blogspot.com/2025/10/tls-100-official-release.html

2025-10-24 16:39:56 +0000 UTC View Post

October 19 Update

Okay, it's finally time... this date doesn't have to be locked in on the technical end, but I'm decided. Let's have Yarra announce it...

This is an unexpected bit of pixel fanart from Annikath. ^-^ The sign is correct: the game will be doing the official 1.0.0 launch on October 24! I have a whole bunch of things to say, so please look through the post for the pieces that are relevant to yo...

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October 12 Update

Man, busy days. The most dramatic thing is that I just put out another book, which you can find here:

https://www.amazon.com/dp/B0FSQPY5PN

This is the first book I've released since Amazon changed its algorithms, which generally slows down the ranking process (and is theorized to hurt smaller books). Thankfully, this book has reversed the previous entry's decline, actually selling a little better... yet t...

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The Great TLS Demographic Survey 2025

It's time for the big survey I promised, everyone!

Way back in 2017, I did a big demographics survey of TLS players. It was fun and I've always wanted to do so again, but since the first one took so much time, I promised myself I wouldn't spend time on it until I reached a good break point. So if you want to be counted among TLS players, vote for favorite characters, or give your opinion on a wide variety of things in the game, please click through:

2025-10-07 22:14:26 +0000 UTC View Post

October 5 Update

These are busy times, friends, and this will be a busy post. Please don't be distracted by the fanart, as there are some things like release dates and the demographic survey that you might want to provide input on.

EDIT: I've put together the maybe-final draft of the survey! See the bottom of the post for the new link.

First, we have a lovely bit of fanart of Campfire Qum! This was commissioned by a fan on Discord and can be found on the artist's profile 2025-10-05 17:00:14 +0000 UTC View Post

TLS 0.81.2 Public Release

The newest update is now free for everyone! Get it at the usual places:

https://the-last-sovereign.blogspot.com/2025/10/tls-0812-public-release.html

https://store.steampowered.com/app/951830/The_Last_Sovereign/

If you have a Steam account, please consid...

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September 28 Update

Well, the new TLS update is out, and while there are a few wrinkles that need to be fixed, nothing disastrous has happened. This takes us yet closer to the final release, but looking forward my schedule is busier than I'd like. Here's what's locked in:

  • Oct 3: Likely public 0.81.x release.

  • Oct 10: Newest TWC novel release.

  • Oct ???: Unsure if Patreon-only version of TLS 1.0.0 makes sense?

  • Oct ???: Potential big TLS launch here?

  • ...

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TLS 0.81.0 Release

Surprise .1 update at an unexpected time! Hopefully convenient for people in new time zones, maybe. See this new link for some cleanup as well as universalization of the ledger formatting:

Link: https://mega.nz/file/rgNWRCIL#PsH_Yg72OH_luKUsRtxUQWpT239cGTtZbA2Gu35P1FQ

TLS 0.81.1

- Ledger script updated with some new formatting and the new investment...

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September 21 Update

There's a bit of a lull in my work, and I'm not happy about it. I knew there would be a lull, and I've put in serious effort over many months to try to prepare to keep myself happily busy during this time.

Instead, lots of wheels are spinning in place. DStP isn't moving as quickly as I'd like, though I hasten to say that Annikath has been doing consistently great. There's some book stuff that's still churning unproductively. I've been speaking to a programmer that could be prom...

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TLS After Version 1.0.0

I've had this post in mind for a long time, but it's finally time to talk about the future of TLS after the end of the game. Because while everyone already got their ending, and the big official launch is coming up, that doesn't mean the end of TLS and its characters.

This post isn't about projects after TLS at all, it's about what aspects of TLS will continue. As the Patreon moves forward, you will see...

Continued Art Updates: Not every scene in the game is illu...

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TLS Art Preview #48

For quite a while, these posts have just been marching down the scenes of Chapter 4, but this one is an exception. None of these three were on our chronological list, actually.

First, we have the last: these images will play alongside the text with Yarra at the end of the game. Since many players will reach the end of the game between now and finishing all the other scenes, I want them to finish on a sweet note. ^-^

Then we have "Yarra Teasing"... I never intended that scene to be...

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September 7 Update

Alright, it's finally the week for my big post about long term career and investing time. Let's start with a foundational statement: when you're a self-employed creative, you don't clock in or clock out, and you don't have a manager to direct anything, which necessitates making continual decisions about your work.

Even if I'm focused on something, say spending 95% of my time/energy on finishing a TLS update, that work still consists of many different aspects that need to be paced and ju...

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August 31 Update

Okay, I'm going to abbreviate the part about what I've been getting done in order to focus on stuff I'll be working on next. Brief reports:

  • Tons of things are done, like tweaking the first visit to Stineford and making the player visit Withered Mountain. Won't cover them all; see the next update notes for full accounting.

  • After consulting with optimizers on Discord, I've made a number of changes...

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August 24 Update

Okay, two items of business this week!

First, I was unaware until recently, but someone put up an entry for TLS on the GOG Dreamlist, so if you use GOG please consider upvoting:

https://www.gog.com/dreamlist/game/the-last-sovereign

Back during the crisis regarding adult games, I actually jumped through all the hoops to apply for GOG... crickets. I don't know whether that means soft ...

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TLS Art Preview #47

Another set of scenes for everyone to peruse! We have Yarra and Carina collaborating on healing, Sarai having her first time (one of the longer scenes), and the orgy at the end of Gawnfall. Lots of executive decisions in this set, trying to make everything work out within a reasonable amount of time.

With this set, we're getting fairly close to finishing all Chapter 4 scenes, but we're going to do a different set next preparing for the 1.0.0 release. More on that after it happens.

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August 17 Update

Okay, let's talk about TLS 1.0.0: the work I've been doing and will need to complete before I officially call the game done and do the big launch on Steam. I've seen some misunderstandings spreading about exactly what that will entail, so I wanted to give some more information.

I have a huge list of things I intend to work on, some very small and a few larger. They include but are not limited to:

1) Modifying the Chapter 2 section so that recruiting Altina is required. This is the...

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August 10 Update

Last week I talked about the balance between making progress and spending time on update posts, so this week I thought I'd give a sort of visual scattershot of things I've been working on recently. Most of my work is not artist management, but it's less time-consuming and more visually dynamic to show some pictures than to type up a bunch about my work.

So, without further ado, here are four WIP images!

2025-08-10 17:00:12 +0000 UTC View Post

August 3 Update

The crisis in adult games isn't over, but it was much less active last week, eating up less of my time. Thus I am happy to report that I was able to spend far greater amounts of time on creative work, which, as I have always said, is one of the things that makes me happiest. ^-^

With the big TLS update out publicly and stable, my work is splitting in several directions. I will definitely have a big post about all the changes that will be made to TLS on the way to version 1.0.0, that won...

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July 27 Update

For me, the big thing this week was the postgame going public, and thankfully that seems to have gone well. Unfortunately, the big thing for the NSFW game space as a whole was payment processors causing trouble again, getting multiple games removed from Steam, and causing itch.io to delist all NSFW games. This has happened before, and there's a lot of uncertainty because, even though there hasn't been an apocalyptic banning yet, each wav...

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TLS 0.80.6 Public Release

The postgame update is now officially public! More info at the blog:

https://the-last-sovereign.blogspot.com/2025/07/tls-0806-public-release.html

I hoped to rest now, but as many of you have mentioned to me, there is currently another panic in the adult games space. I'll post more about it on Sunday. For now, I hope everyone enjoys the update if you haven't h...

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July 20 Update

Alright, two housekeeping issues, then trailer talk. First, the postgame is going to go public on Friday, then we'll begin talking about all the changes between this and version 1.0.0. Second, there were some mildly positive opinions about selling games directly on Patreon, but not many. Right now I'm making no changes, though all it would take is one person asking for the option for me to implement it.

(As a reminder, current patrons only need to message me for games. This would be a f...

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TLS 0.80.5

This one is basically exclusively for supporters who might want to play first, because I think we're done. Barring future ideas or bugs, this is the postgame. Been a long road, but here we are.

Link: https://mega.nz/file/ekknVJ4a#v_VJr8900RLY6BuQzgnfZZWGLeb15IWhyN8_XgDQ3Ww

RTP: View Post

July 13 Update

I seem to be on top of things, which puts me in a weird scheduling situation going forward. The most recent TLS build (open to all patrons!) has the postgame near complete, and last week I posted the last of my future projects series. These are both things I've been looking toward for a while.

I'm sure some people ...

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