Looking for the feedback!
Added 2025-01-22 18:09:13 +0000 UTCFolks, it was some time since the 2025 game version was released. I’m still working on fixing issues you reported but I believe it’s already a good time to collect some feedback. Please, let me know two things : what is the best feature of the game and what is the worst one?
I understand that many of us can spend hours talking about features and mechanics, but to keep it simple, what would be the one you like the most despite everything else? And what is the absolute dealbreaker you hate more than everything else?
Comments
Yeah, currently we're just testing the new systems. New cards are added and balanced to make it viable and versatile. In general, current changes address a lot of issues with the previous game.
Sam3DX
2025-03-11 08:47:53 +0000 UTCHonestly, I am kinda against the changes so far. Concerning the gameplay, I feel the concept is strange and needs a lot more depth (More cards, situational effects, stats). While the gameplay previously amounted to an animation player with blind dice rolls, this presently feels more of the same just with some added clicks. Currently the situational effect cards feel rather pointless, wasting a turn on activating an anemic effect. Matches are way too short, often only lasting 2-3 rounds in my experience, so adding health/lessening the damage would not be a bad thing. Without the character stats from previous versions, all characters now play the exact same, since any of them can use any deck. Due to the RNG nature of drawing cards, playing a match and getting to see the action/animations you want, when you want, is basically not a thing anymore. This is all to say nothing of the loss of game modes/features that were removed in the transition. Though, I do not hold that against the game since I suspect those will return with enough time. Overall, while I can see some potential, the gameplay is in an even worse spot than it was. While I think we can all agree the gameplay was NF3D's weakest point and needed change, I guess I just don't see the reason why a card battle sim was the way to go? It just seems like a bizarre choice.
Josh
2025-03-11 07:43:13 +0000 UTCThanks for your support! just wrote you on Discord, can you see me there?
Sam3DX
2025-03-05 05:15:16 +0000 UTCty i finally got it i rly appreciate it where do i need to go on the discord to get the producer codes
Hitomi
2025-03-05 05:13:22 +0000 UTCIt's understandable, Patreon's UI is simply terrible! But you don't need to find it by the date. There is a pinned post with all the links. It's always at the very top of a Patreon page. Here: https://www.patreon.com/posts/all-links-you-36074081 You always can grab all the important stuff from there
Sam3DX
2025-03-05 05:06:26 +0000 UTCsorry i feel really dumb what is the date of the producer's post i can't find it
Hitomi
2025-03-05 04:57:22 +0000 UTCAlso, check the producer’s post in the pinned patreon message for password and guide
Sam3DX
2025-03-05 04:50:59 +0000 UTCPlease, let me know which link exactly didn’t work so I can fix it
Sam3DX
2025-03-05 04:49:53 +0000 UTCok i upgraded but i don't know how to get on the discord the link doesn't seem to work
Hitomi
2025-03-05 04:48:11 +0000 UTCCurrently all the Producer’s tier stuff is posted on discord. Actually all the community mostly live on the discord. Later I’ll also put it on patreon directly.
Sam3DX
2025-02-20 06:55:19 +0000 UTChow do you get those
Hitomi
2025-02-20 06:52:46 +0000 UTCWith the new character approach we have technical issues with loading multiple dynamic haircut one after another. So I just leave one dynamic haircut in the Character Editor UI. But all the previously existing haircuts are available with the Producer’s codes
Sam3DX
2025-02-20 05:43:06 +0000 UTCare you planning on bringing back the pigtails hair option? the new one just has braids but the old one looked way cuter
Hitomi
2025-02-20 05:39:42 +0000 UTCWell, games and game development are all about making choices. Sometimes we need to sacrifice some options in favor of other options. As a solo dev I'm always facing a choice to tinkering some parts to perfection or just leave it as is while it's somehow working to put my attention to other parts that require more hammering. Also yes, the move requests queue is open, you can come up with ideas. You can always check the discord channel with the upcoming moves to see how it's going and which moves are currently in the development
Sam3DX
2025-02-19 18:45:20 +0000 UTC- Regarding the Finishers, perhaps we’re conflating Finishers and Domination moves. The former should be like WWE-style, meaning 1-2 big moves a fighter uses to win the match with, making it very hard for the opponent to recover after. I saw Domination moves as how the Signatures were like last time, meaning they were the fighter’s favorite moves, and could be used endlessly once the match was over. Either direction you take, I’ll be fine with. I just thought that limiting the number was, sure, immersion breaking, but someone could simply select fewer moves if they just wanted a fighter to have one. - For the “Draw”, I’m referring to the specific animation after both fighters draw the same “rock-rock”, “scissors-scissors”, “paper-paper”. Right now, they just continue pushing and shoving in the clinch. I thought they could be good opportunities to include other animations, or better yet, customizable moves (slaps, knee lifts, punches, hair pulling, head butts etc.) - Thanks I’ll check out the help section for camera controls and the options to revert to manual control. - Noted on the other points like hair color, voice changes, and extra venues. A shame for 2-way control, though I can’t imagine how difficult it would be to implement back. - I think the light bug in the apartment is more… it’s too easy to accidentally click on the lighting controls on the wall, especially when moving the camera about. - Also, are you still accepting NEW move requests for higher-tiers? 😊
caspian
2025-02-19 14:43:51 +0000 UTCYeah, that sounds like a good move! First step to allow player to player fights is to create a way to control both left and right characters. That was placed on the recent poll and apparently it’s not a popular demand cos the votes were pretty low. Well, maybe next time 🥺
Sam3DX
2025-02-18 18:07:42 +0000 UTCBeast feature: Multiplayer Virtual Playgrounds a great place to do RPs and fights and meet people, chat and more. I would love to see that enhanced. Add new modes like a real multiplayer match starting out directly of VP. I'd love to challenge a player to a match next comes the UI with energy bars and arousal bar. The moves which get applied decrease the energy bar/ increase the arousal bar. When energy is drained the knock out animation kicks in OR arousal bar is filled the orgasm happens. Players should both agree to the challenge, and choose one of more pre-settings to start the match. The cards get chose. Manually and the diceroll, gets clicked
Bernd Lackner
2025-02-18 14:34:05 +0000 UTCHmm, maybe the poll wasn't understand correctly when it comes to that subject. I support bring back moves from previous game builds. Speaking also as a long time supporter and user
Bernd Lackner
2025-02-18 14:15:14 +0000 UTCThanks for your feedback (and continuous support)! Let me proceed step by step with all the points :D - It was exactly yesterday when I got the complaint that having 4 finishers ruined the idea and it should be just one signature move at the end to represent the fighter's personality. I believe that 4 finishers is a good compromise. - Technically, nothing was "taken out". Since the new game logic was implemented each game part must have been "rebuilt from scratch". So if something is not in the game - it was not yet rebuilt. I also put "2-way control" on the poll recently and it takes very little public interest so apparently it's not on the list of the things people really want me to do. - As in real life, the pure dye color you use is not the actual color you will have on the hair or clothes. A lot of factors like "original hair darkness" are involved. Different haircuts/clothes will react to colors differently. You need to experiment with them to get the desired shade. - Well, I keep the voice change in the back of my mind, but it's an enourmously comples task that will require rebuilding thousands of content pieces. I don't know if I would ever have the time/motivation to do it. - check the "help" section, it has a camera guide. In short - double-click will reset the camera to default. Don't "press 2 buttons simultaneously", there is a specific order to do specific things: press the right button to rotate, while pressing the right button - press left to move. - Sorry, I don't understand the "Draw" question. If at the end of a fight you both have 0 HP or 0 OP - you will trigger the Draw result. - "I kinda miss the old version where I could customize how long each submission" If you switch to manual control mode each submission will last as much as you want until you make an RPC choice. You can also disable the UI and watch the submission until you get enough of it and proceed to the next move. - "toilet and gymnasium" according to my stats were less popular locations so I didn't bother to port them back to a new game. But maybe I will bring back school-themed stuff one day. Also yes, dynamic dirt is on the queue to get back - "option to save opponents" already in the game, will be here in the upcoming update. - match scoring happens when you have a challenge. In a "wager fight" where you can't control your opponent's choice/deck obviously. It would make no sense to have a score in "training fight" where you literally can select decks for both fighters - "orgasm meter seems to fill up WAY too fast compared to the HP" Well, the numbers are equal. Mathematically they are the same, but booster cards and random also do their part :D - never saw a light bug in the apartment. If you'll have time please make me a proper report with details to reproduce. - "for Multiplayer matches, will I be able to select my own play in the future?" the core idea of the Naked Fighter is "auto-battle". I have a big explanation on why it's a thing in FAQ if you want more details. I thought about a more interactive MP matches option but according to the recent poll, it's also not a thing major audiences are interested in. - "Is it too late, though, to suggest some tweaks" Haha, well it is, unfortunately. Animator work is also a form of art, we can guide them with some references but the final interpretation is on them. Also, we have a lot of technical limitations so many animation decisions (like distance between characters) depend on some technical stuff behind the frame. This move actually end up with a groin drop on the knee, but it's waiting for its time to be released to the game :D
Sam3DX
2025-02-14 00:01:46 +0000 UTCHey there! Just tried out the latest build. Very strong improvements overall! Some feedback/questions: - I like the card-building mechanic. Is there a reason why we have to limit the number of Finishers I can equip? I feel like since they’re winning moves at the end of a match, if I want to dominate my opponent with 10 different moves, why not let me? Limiting it to 8 might make sense to a single fighter’s personality, but I’d rather not have a limit at all for this category. - Was the 2-Player mode taken out? I miss the option to roleplay a back-and-forth fight between two characters that I BOTH control. - Cosmetic options – some of the hair colors don’t correspond to the Advanced hair color table. Like the color on the table doesn’t seem to match the actual color equipped. - are there plans to add additional voice options in the future? Having every female sound the same is a little disorienting. - camera options were a little unresponsive. I would hold down both mouse buttons but it sometimes rotates, sometimes moves left-right. I’m guessing there were hard limits to rotate or move in specific directions? That’s fine, but maybe give us a “reset camera” button so we can easily snap back to default view? - In the event of a “Draw”, there should still be some “action” between them? Like slaps to the face, punches to the body, hairpulling etc. - I kinda miss the old version where I could customize how long each submission / move would last for. This allowed us to customize the length of matches - love the mud pit. I don’t remember though – previously, did any of the mud actually stick on the fighters’ bodies? Still hoping you’ll bring back the toilet and gymnasium from previous iterations 😊 - option to save opponents and customize them as custom characters would be neat. This would also kinda solve your AI scaling with the player issue. I can ignore the AI and just select a custom character to play against with set skills - match scoring should occur even in offline, player vs. player matches? Or I’m guessing that will come during the campaign - also, I kinda miss the disrobe options from before, especially now when we can’t pick our own moves. Certain moves don’t automatically disrobe the opponent, so it looks awkward when the move is executed with clothes still on - balancing: orgasm meter seems to fill up WAY too fast compared to the HP meter going down - minor bugs, like the apartment house arena’s lights randomly clicking off when I’m trying to control the camera - for Multiplayer matches, will I be able to select my own play in the future? (rock-paper-scissors). Now it feels like I just choose an opponent and have to watch the entire thing play out on its own. - btw, thank you for adding my custom move (Caspian Knee). Is it too late, though, to suggest some tweaks to the animation? Imo it should be more sensual and their bodies should be closer. My reference is here: https://drive.google.com/drive/folders/1E7NfJRPgDqx5xT0pH9adHIHp8qA2gH6b?usp=drive_link Sorry for the rant! I’m a long-term supporter of the game, so I’m really happy to see you continue to update and make it better 😊 Let me know if you still have tiers that allow for new custom moves! Would love to support you further and request another!
caspian
2025-02-13 17:12:40 +0000 UTCWell, on the first place players should not have earned too many coins so easily, that was a balancing mistake 🤣 But yeah, I want to make the gold numbers field editable, so anyone could just type in a desired number directly
Sam3DX
2025-02-12 20:18:42 +0000 UTCI've had some fun playing around with this version of the game so far and look forward to more to come. Is there a plan to allow an option to place a max bet? I've earned so many coins that clicking to max out the bet takes 10 min or more lol.
Shugo353
2025-02-12 17:30:04 +0000 UTCThat's fair 🤣 We appreciate your art.
Shugo353
2025-02-09 17:48:00 +0000 UTCThe choice was “to release a game rework NOW with minimum features” or “release it a YEAR LATER with more features”. What would you choose if you were on my place? 😅
Sam3DX
2025-02-09 17:22:38 +0000 UTCIt feels like there was alot more lost in these updates than gained. No more saving matches to watch later. The tournament mode getting axed. Ability to save opponents as characters. Customization to have different matches (boxing, wrestling, sex) The rock, paper, scissors simplification. It feels like the current direction may be better suited to be a simplified android game rather, than what you had prior.
Shugo353
2025-02-09 11:16:37 +0000 UTC"Save random character" button did not survive the update to the new game version :D You didn't actually "spend" character points, you just enjoy their existence
Sam3DX
2025-02-03 02:31:00 +0000 UTCI could have sworn there used to be a button where you could save the randomized characters in solo mode after a fight, but I cant find it? Also, I can't figure out how to spend character points in the 2025 version? The new futa and deck revision to me seem really good. A little more variety in outfits would be nice; I'm a sucker for latex.
Seth Dostoevsky
2025-02-03 02:05:55 +0000 UTCOverall, my feedback is negative - I've listed the parts I'm dissatisfied with. I believe that the previous turn-based combat system was much better than the current rock-paper-scissors system. To be honest, I use this game more as a substitute for pornography rather than for actual gameplay, and since I enjoy draws, I can no longer induce draws after the switch to rock-paper-scissors. Additionally, I was excited to try the futanari update, but I was disappointed to find that body shape adjustments are limited and that there's no option to adjust the size of the genitalia. Oh, and I think it would be great if there were an inverted nipple option in the customization settings.
케페라
2025-01-31 01:05:52 +0000 UTCHeight differences. I know it's probably not possible, but here's hoping.
Matt
2025-01-29 10:01:11 +0000 UTCAbove all else honestly, I would like more modern facial hair styles, more like afternoon shadow, also like to have blush and eyeliner separate, and lipstick, separate from each other, trying to make a guy with rosy cheeks but can't, or a goth guy with eyeliner but no option without makeup. Also clothing items like baseball cap, and uniform would be great.
Eric Plante
2025-01-29 04:45:56 +0000 UTChaha, thanks for your support!
Sam3DX
2025-01-27 17:33:05 +0000 UTCWarning - There is really nothing, but praise below. I'm long-winded about it. LOVE. LOVE. LOVE! The new combat system is absolutely fantastic! It doesn’t just feel like a fight—it’s an adventure if you have the right cards 😉. I’ve been purchasing this game on and off for months, even years, and I’ve never been one to focus much on the multiplayer aspect. What I was searching for was a game that balanced the thrill of combat with a hearty dose of FUN ;) , and this one delivers beautifully. Oh, and let’s not forget the elements of randomness! I adore a bit of unpredictability—just enough to keep me on my toes without losing the joy of the game. Now, stepping back to look at the bigger picture—this system is not only fun but also stands strong as a game system in its own right. The combination of cards and the R.P.S. mechanics blends together very well to create a unique gaming experience within this unique field. And let me tell you about the depth. DEPTH, I SAY! The clothing system is incredible, and using the game engine to strip pieces in creative ways (even when it “doesn’t always, and shouldn't always work”) is genius. There’s an element of chance that makes it all the more exciting but one that feels conquerable with the perfect deck. Oh! And I almost forgot about the different deck types you can build! The worst feature? Is "not enough cards" even a valid complaint? (Let’s agree it’s already on dev radar 😉.) Honestly, I can’t think of anything that detracts from the game for me. I adore the creative direction. Bravo! 👏🎮✨
Marlockking
2025-01-27 08:00:08 +0000 UTCalso an optional way to send trash talk between multiplayer characters (that can be opted out of)
deviant malificus
2025-01-26 16:36:24 +0000 UTCI do not care for how the strip fight plays out. Particularly in multiplayer, the article of clothing needed for whatever move triggered the strip fight should have more of priority for the ai to target. Otherwise can be a fairly long drawn out process that ends up with a failed move. As a "suggestion" I'd love to see cards that give a bonus and penalty: maybe you get a bonus to damage but now things humiliate also arouse you (just the first thing that pops into my head)
deviant malificus
2025-01-26 15:58:50 +0000 UTCLet’s say, I’m not aware of successful Mac installs. And while I don’t have a Mac I can’t check it myself
Sam3DX
2025-01-26 05:32:16 +0000 UTCIs there no way to install on Mac ?
C
2025-01-26 04:35:41 +0000 UTCDetailed face customization is on the to-do list though 🫡🤓
Sam3DX
2025-01-25 00:47:25 +0000 UTCI like the rock paper scissors and card building. Makes the fighting more casual and it feels balanced from my playstyle. When I started playing and you had to select moves to enable, I liked it but I wasnt a huge fan but the changes you made drew me back in. Another reason I liked the cards is when you finalize the game, you have DLC potential to finance it more. Now my criticism is I wish face customization was more detailed but It's not a deal breaker if it never gets included for me. Character creation looks ok but it's lacking fine tuned control. Including more clothes would be good too but again none of these are deal breakers for me but the heaviest criticism I have at the moment. I mostly play Single player. Keep up the good work.
Nonya Bisnuss
2025-01-25 00:42:14 +0000 UTCNoted!
Sam3DX
2025-01-23 17:02:36 +0000 UTCOn the plus side: Right from the start, NF3D stood out as the only independent game in the world to offer normal or erotic combat, with a high level of customisation and several game modes. The graphics and animations are very good. In 2025, we can see a superb boost to the animations, especially with the breasts, and the sexual interactions have improved a great deal. The card system is interesting and I love the undressing combat. On the negative side: We'd still like to see more new normal or sexual animations and more interactions in the virtual, such as a BDSM room and its accessories. New sounds for men and women.
Candice
2025-01-23 10:40:21 +0000 UTCNoted!
Sam3DX
2025-01-23 02:37:29 +0000 UTCI hope you'll get into it eventually! Creating a deck is super fun!
Sam3DX
2025-01-23 02:37:20 +0000 UTCNoted!
Sam3DX
2025-01-23 02:36:53 +0000 UTCGood point, noted!
Sam3DX
2025-01-23 02:36:38 +0000 UTCWe left behind everything that was not a "loopable" animation since the new game engine has only "loopable" animation support. As soon as I build "one shot" animations support we will slowly return all the stuff. But according to the latest poll - it's not on the priority list.
Sam3DX
2025-01-23 02:35:53 +0000 UTCBest feature is the virtual playground by far. It's the only place where you can actually meet people into the sane stuff as you. I like that you added more things for the characters to do, like the cum button or interacting with the boxing ring. My least favorite part of the game is just how many moves and finishers have been left behind in previous game versions that we can't do anymore. Are you going to add these moves to the deck later on?
Lake47
2025-01-23 01:54:41 +0000 UTCMaybe I'm weird or I missed a memo, but I really don't like the new combat system being based on rock, paper, scissors. I'd far prefer... well, almost any other way of doing it, to be honest. Top trumps, some kind of mana-based system, a QTE minigame. Literally anything else. Best feature is probably the new animations, the lockup transitioning into the moves. The better these get, the more immersive the game becomes.
Steamdragon2020
2025-01-22 22:23:21 +0000 UTCVP/MP is the best part of the game for me... but I don't understand the card deck so I use only the pre-made sets by now. But... thats my problem and not a game issue. 🙂
D.
2025-01-22 20:15:48 +0000 UTCI don't personally prefer multiplayer or functions related to it, so I haven't messed around much with either it or VP outside of setting up VP specifically to mess around with two instances of my app for it. I personally would like to see a little more control over what "features" appear in the wager matches or other potential modes where AI opponent appearance is randomized. As a black guy myself, seeing a bright pink glans as the default on the afro/black character textures of opponents is a bit... off-putting, lol. A minor gripe, but nonetheless. More control over stuff like hair/clothing, their associated colors, etc., would be nice because while I do like colorful clothing, I get tired of having to cycle through tons of bright neon green, blue, red, and pink. Otherwise? I enjoy all the other aspects of the game: deck-building is fun for themed fights I put together between chars I create, fights are fun as I'm less concerned about who necessarily wins or loses, and the anims are decent.
St. Orcestine
2025-01-22 19:47:19 +0000 UTCBest feature is virtual playground by far. While it doesn't have the fancy UI multiplayer does, it doesn't take much to recreate a genuine multiplayer mode on your own in VP. Plus it's real people you're up against! Worst feature is multiplayer. I think the fact that it'll basically forever be an AI simulation is its main drawback. Might as well turn it into a character sharing page. 😮💨
CerealRocks
2025-01-22 18:24:43 +0000 UTC