XaiJu
nakedfighter3d
nakedfighter3d

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Is it clear?

I wonder, how self-explanatory is this Finisher Screen UI? I'm trying to keep the screen for punishment after the fight as simple as possible, so big buttons would not distract you from the action :D
Is it clear that with left/right arrows you can switch between different "finisher cards" while the exit button in the upper-right corner will... (wait for it) exit the finisher mode?

Is it clear?

Comments

Yep, adding some text sounds like a good idea! Actually, I had a plan to add proper selection of finishers but for now, I just want to have something fast and simple enough so I can spend time on other parts of the game :D

Sam3DX

The left and right buttons are pretty intuitive (although I don't think that adding some text beneath them for 'Next' and 'Previous' would detract from anything), but I do think that the 'exit' button could be maybe 4 times larger or else people might miss that it's up there (likewise, it could also use an 'Exit' text underneath it) With the above said, I would personally miss having the Finisher selection library since I'd prefer being able to choose which Finisher to see next, even if that might be 'distracting' - maybe make it a minimizable drop-down box if possible?

Luccassor

Nope, sorry, transitions in general are just a nice bonus to the game, not the main feature of the game :D

Sam3DX

Yeah I was thinking a structured random transition from defeat to humiliation to oral to more... 😂 Dunno if that makes more sense...Rather than a random selection that don't always make sense once after the others

Tealfox

“Explanation on hovering” aka tooltips are already there, they just didn’t show up on the video 😅

Sam3DX

I’m not sure I fully understand what’s “buildup and scripted” but apparently the answer would be no, there is no way, unfortunately

Sam3DX

Could there be so way for the finisher mode to be more of a build up and scripted or the transitions more smooth somehow? I find that the cards don't always align in a way that would add to the realism... As regards the button it may not be obvious at first but I'm the type of person who likes to click on things to discover what things do so I'd likely figure it out on my own!

Tealfox

Having read the post, it is clear. However, I am not sure it would be clear if I didn't read the post. I like the concept of hiding the big buttons. I will admit it openly: I am not into this game for its big buttons. But that may just be me. What might help is a small explanation when hovering the mouse over the icons (like "next finisher move" or "previous finisher move" or "Exit fight"). The right and left arrows may be misinterpreted as rotating the view and the exit sign may be overlooked.

Frank Baum

Cos I want to have an option to pick items one by one per character! Not just "undress all" and it will require some more work

Sam3DX

I'm still thinking about it! Probably I will return to those buttons when the cum mechanics will be re-implemented for the new version.

Sam3DX

I assure you, it's definitely not just you! :D

Sam3DX

But do you still have buttons to make the fighters cum and fully undress them? I think that's more important than worrying about if the buttons are too obvious.

Lake47

It is once you point it out. Unfortunately, I'm the kind of person who definitely wouldn't pick up on it immediately. Hopefully that's just me.

Lake47

It seems pretty clear to me that the arrows would move you between your different finishers

thatguylouis


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