XaiJu
nakedfighter3d
nakedfighter3d

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Turn based game flow.

I see an issue... Now, when we decide to deprecate the Rock/Paper/Scissors mechanics I see no point in 3 slots to choose the move. Why do you even want to put a sexual submission to any slot except sex-slot? And obviously, you will put a power move to power-slots. Slots are useless.

So, there is no need in 3 slots. Every turn you would simply select one move and run it. That’s the turn based way we decide to use, right?

Comments

I think about shifting more to the "character abilities" side rather than overall mechanic stuff. So it will depend on characters itself, boons, and conditions, instead of hardcoded fight rules.

Sam3DX

Sounds easy enough....

Frank Baum

That makes perfect sense Sam.

Duck

Any thoughts on making the less powerful moves more likely to succeed? I know 1/3 was frustrating but what about 95% of basic moves "succeed", 85% of power moves and 75% of sexual submissions (can always tweak those numbers later). Something to make move selection meaningful beyond "pick what animation you want to see next".

thkoz

I agree

Jeroen


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