Important mechanic vote!
Added 2020-08-06 21:36:15 +0000 UTCSo, since many of you already check the new build, i have an important question. What do you think about dropping the Rock/Paper/Scissors to select who win the round and simply switch turns between players? Keeps all the mechanics with power/energy/sex moves, but all the moves will be queuing in order: player a, player b, player a, player b... It doesn’t mean that move always will be successful: if you’re in special stance, have no energy or opponent avoid the kick - you will not succeed. But the game will be much more like a classical turnbased games
Comments
Maybe it would be less jarring if the animations were more varied? To my knowledge there was only one kind of over-the-shoulder takedown. You could have others like powerslams or spears.
caspian
2020-08-10 12:11:07 +0000 UTCSure! Scotland must be included!
Sam3DX
2020-08-08 17:17:22 +0000 UTCAs far as I remember from the previous version - repeatable animation for every submission move was extremely annoying. I got many requests to turn it off >_<
Sam3DX
2020-08-08 17:16:01 +0000 UTCMaybe the rock paper scissors would be less jarring if the fighters went into a lock up/test of strength animation like before, then the winning move is executed? Can I request Scotland be added to the list of countries please :)
Duck
2020-08-08 09:10:08 +0000 UTCWell, looks like most of the people really hate this unique move :/
Sam3DX
2020-08-07 19:14:16 +0000 UTCSomething like this? ;) https://www.patreon.com/posts/40212493
Sam3DX
2020-08-07 19:12:11 +0000 UTCI actually like the rock/paper/scissors system. I think it's quite unique. Turn-based seems just too ordinary.
Tshask
2020-08-07 18:58:48 +0000 UTCActually, I never got my head around the Rock/Paper/Scissor concept. Talking about Rock/Paper/Scissors...How about just scissors? Can you add a scissors move for the F-F fights? That would be great.
Frank Baum
2020-08-07 09:22:01 +0000 UTCWhat last game do you mean? It’s unrelated to AI. It’s a very core mechanic that will work equal for player vs ai, ai vs ai, or player vs player. “Ordered” means the moves are in order, one after another.
Sam3DX
2020-08-06 23:28:56 +0000 UTCIs this more like the last game's mechanics, where you choose a move and see whether it's successful? If it's ordered turn-based, does it mean you also choose the AI's move, or just your own fighter's?
caspian
2020-08-06 22:42:19 +0000 UTCSo long as an element of chance remains, turn based is fine.
Duck
2020-08-06 22:26:18 +0000 UTC