XaiJu
nakedfighter3d
nakedfighter3d

patreon


New build and previous build access.

Good news everyone! A new technical build is available for $10+ patrons.
As well as previous July build is now available for $5 tier. Check the discord for more update details! (it was actually a big one)

New build and previous build access.

Comments

6. But actually, I like the idea of simple ordered turns instead of choosing every time who win the current one. It would make gameplay much more clean and obvious. I’ll think about it!

Sam3DX

6. Well, maybe it’s not very pronounced but by design it’s much more than simple Rock/Paper/Scissors. Of course it requires a balancing and adding features, but even now you have mechanics beyond the simple random. Your skills have different cost and different attributes. Some of them deal big damage only when you have more energy point than your opponent - you should keep it until the EP difference will be maximal. Some of them cost less and do no damage, but can drop opponent’s EP down - you want to use it right before the burst skills, and so one. Rock/Paper/Scissors is just a way to choose who win the turn, but how effective would be this turn is a part of your tactical gameplay

Sam3DX

5. Sure. It will be “finishers” exactly as in previous versions.

Sam3DX

4. It will be an advanced camera. For now use middle-mouse-button to shift camera up and down

Sam3DX

3. Each move have a digit on it marking how many times it can be used. And I believe that limited amount of moves is a core feature of a competitive gameplay. You don’t have access to unlimited “megafireballs” in rpg games, even if it’s your favorite skill. You are limited in resource so you should choose wisely when to drop it for maximum profit

Sam3DX

2. It was good on my side, I’ll check it once again.

Sam3DX

1. Yes. Next build will get proper custom match creator, with custom characters, random characters, ai, manual, etc

Sam3DX

Thanks for such a detailed feedback! Let me go through it step by step :D

Sam3DX

Just downloaded (and tried) the latest build. Here are a few thoughts/suggestions: 1) Will we be able to choose our own AI opponents in the future? Or have created fighters fight each other? 2) For some reason, I was unable to select nationality / place-of-origin. I clicked everywhere on the bar but nothing appeared. 3) Is there a reason why some moves disappear after being used in the selection box? I get that you don’t want us to spam moves, but some of us will always like some specific moves over others. So it sucks when our favourite go-to move suddenly becomes unavailable again. 4) Camera only zooms in at head level? I’m assuming (like the previous game) there will be advanced camera options to allow us to free-roam? 5) At the end of the fight, will there be finishing moves like last time? Right now, one girl simply poses and the other looks sad. 6) I like the new ability to choose specific moves to be used, but I don’t know, it feels very chance-based (rock-paper-scissors, right?) and not skill-based at all. So when I win a round, I don’t feel like I’ve earned it, and when I lose a round, I’m frustrated because I don’t know why. I’m not sure how you plan on fixing this, however, as it is a core mechanic. Perhaps you could have other modes which take this chance-based mechanic away, and simply allows us to take turns choosing our moves and sparring. Another option is card-based games like Wrestle Angels or BoxingGirl’s Mobius where your chance of hits are based on stats. Something to consider I guess. All in all, I want to thank you for the progress made. That belly punching floor submission looks awesome!

caspian

Who doesn’t!

Sam3DX

I hate capitalism >:c

Xander_&_Yalnif


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