Development build, August 4
Added 2020-08-05 00:09:37 +0000 UTC
>>>>> Download it here. Technical Build <<<<
Here it is, new technical build that actually more and more looks like a proper game! Check it while it's hot and give me all your feedback. Every opinion is appreciated, let's make the better game together. (It looks like I worked too hard last days, my mousedriving arm wrist is in a big pain, but I'm happy new build is here finally! )
What's new:
- Auto-battle. Your character will be auto-fighting VS AI (Turn it with a checkbox on a lower panel in character select scene)
- Random AI opponent faction can be selected in the settings menu. Penises, Vaginas, or Both.
- Submission Break/Escape, full submission rework. For every energy point attacker will take a submission round. Chance to break the submission is increasing with every round, i.e. 0% for the first round, 20% foe second, etc. You can increase this chance by putting your energy point in it. Plus and Minus buttons to add points will appear for a short period of time on each submission round.
- Skills rework. Now you can put any skill to any Power/Energy/Sex slot. However, if you put move to power slot - you'll have additional damage. Putting skills to energy - gives you a 50% chance to put an enemy in "Shocked" stance and 25% chance to "Dazed" stance (will limiting opponent from recovering energy for 1 or 2 turns). Check the descriptions of the moves for further info.
- Main menu and Settings. Now available with Esc button from every scene. Quality selection should now work properly.
- Boobs, butts, and penis jiggles are back!
- Couple of new submissions
- Place of origin added to character creation menu
- UI rework and overall fight dynamic increase
Known bugs and limitations:
- AI is still a dumb shit, but I'm working on improvement.
- Facial expressions are spontaneously don't work, or work more than needed.
- Auto-fight seems to do some weird monkey business with energy and damage calculation.
- Balance is even shittier than AI, it needs full rework.