Alpha Version 0.02
Added 2018-08-25 19:28:14 +0000 UTCOK, fellas! Here it is, your alpha build.
Version 0.02 changelog:
- pause fight button;
- saving screenshots inside default windows pictures folder;
- minor bug fixes;
Comments
Yes. If both players are out of moves the one with biggest health will win.
Sam3DX
2018-09-01 15:38:24 +0000 UTCthere are some instances when one girl is defeated even though her health bar hasn't gone all the way down to zero yet. Is that intentional?
caspian
2018-08-31 04:38:19 +0000 UTCSeems logic! I'll try to manage it...
Sam3DX
2018-08-30 13:01:37 +0000 UTC4) yeah, I facing some troubles with holding breasts (I post a picture couple of day ago with broken hands), so I stay with a default animation unless I fixing the Inverse Kinematic...
Sam3DX
2018-08-30 12:57:51 +0000 UTCI would like to suggest a better control on the sequence patterns rather than random executing them, as they could play an important role when defining the game strategy. Especially if you allow fighters to dodge/block attacks, I would first try to weaken them with head shots and save the most powerful groin shots for last, when they are too tired to effectively avoid them.
AgentX9
2018-08-30 12:55:26 +0000 UTC3) hm... I made some tests with the build and it looks like the random have more power then PowerPoints... I should concentrate on FightManager to build a tool for balancing the game properly. Male and female have similar vulnerability, if I remember right. And groin have increased vulnerablity in compare with other body parts (and female breasts have 1/2 of groin vulnerability)
Sam3DX
2018-08-30 12:47:48 +0000 UTC2) yes! i'll add it to my roadmap now!
Sam3DX
2018-08-30 12:44:12 +0000 UTCok, let me think... 1) it should be a random, but it looks like the sequence patterns repeating from fight to fight. I'll fpay attention to it and improve the randomize. Also, I think about mechanism to arrange strikes to queue, maybe some separate window... I'll definitely
Sam3DX
2018-08-30 12:43:10 +0000 UTCI played a little so far and I think that the bug (displaying the wrong character winning) only occurs with "old" saved challenges. I could not replicate the bug with new challenges. Everything is looking gorgeous. Just a few thoughts: 1) I don't understand how the strike priority works. Is there a way to decide the sequence of the blows or do the character random picks it? 2) In future versions will the fighters be able to dodge, block or counter attack? 3) I don't understand if the power point system and the vulnerabilities are active. I made an experiment with strange effect. I created a challenge with a fighter doing nothing, while the opponent using ONLY left side kicks to the groin. I can't see any differences between male and female vulnerabilities. I expected the testicles being more vulnerable, but ultimately males lose the same amount of energy as females from groin shots. Also, there was no difference if I put zero or 20 powerpoints on the left leg: the dummy opponent always ended losing approx 25 energy points. Even weirder: a fighter with 0 power points on the left leg even performed better (-28 points + KO). 4) The pain reaction from breast shots is the same reaction from face shots
AgentX9
2018-08-30 12:00:03 +0000 UTCYes!
Sam3DX
2018-08-29 02:08:47 +0000 UTCIs there a plan to save challenge presets?
Cynyr
2018-08-29 01:02:00 +0000 UTCYeah, the toggle would be a temporary solution until you get the full system working, unless people wanted a "never hard" / "always hard" / "arousal system" option once it gets implemented.
Malkaveer
2018-08-27 20:39:32 +0000 UTCGot it! Looking for the problem
Sam3DX
2018-08-27 14:58:49 +0000 UTCGreat! Less problems to solving :) Yep, the whole "settings" window are coming
Sam3DX
2018-08-27 14:58:34 +0000 UTCyes, the text for winning is correctly displayed
William Duan
2018-08-27 14:25:53 +0000 UTCHi, I used the old characters. As for the tattoos, that was my bad, I accidentally used a non-tattoed version of my character and thought I used the one with tattoos. Looking forward to the titfight. Also, a volume setting would be quite nice, along with some speed setting
William Duan
2018-08-27 14:25:38 +0000 UTCI see... Small check - the text for winning character is correct? It's only an animation problem?
Sam3DX
2018-08-27 14:23:29 +0000 UTCCould you please describe the problems with tattoo? Some screenshots will be great! Also, did you create new characters or use the old one? NF3D generate portraits on character creation, so if you use characters that was created before the portraits was implemented - there will be no portrait. (Titfighting are coming!)
Sam3DX
2018-08-27 14:22:42 +0000 UTCalso, I think the winning animation is displaying the wrong character winning
William Duan
2018-08-27 14:03:50 +0000 UTCLooking good so far. I currently have some minor problems where the tattoos don't display properly and the portrait is just blank. Still looking forward to more catfight elements like boob grabs and titfight though
William Duan
2018-08-27 14:00:48 +0000 UTCYep, I have a sex-toys submission/finisher in my to-do list ;)
Sam3DX
2018-08-27 12:10:43 +0000 UTCI thought about mechanics that depends on erection. Maybe you're right, lets make a simple toggle before this mechanic will be implemented
Sam3DX
2018-08-27 12:09:57 +0000 UTCI’d love to see sex toys added to the corners so you can throw or use holds to back your opponent into them. Kind of like Taimanin Asagi.
InterLEWD Creations
2018-08-27 05:03:18 +0000 UTCI like it so far, keep up the good work! Some things I'd like to see in future builds might be toggleable erections (like in the character editor) when making the challenge perhaps, or even a persistent challenge option so you wouldn't need to keep remaking them if you have a favorite configuration.
Malkaveer
2018-08-27 02:17:08 +0000 UTC