XaiJu
nakedfighter3d
nakedfighter3d

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New build for all!

Ok, fellas! Sorry for delays, it was a couple of bugs I couldn't catch but now it's working! Today we have:  

1. Submission! It will be randomly applied when you put your opponent to K.O. (Don't forget to put submission from library to battle field);

2.  Camera navigation! Use LMB to rotate the camera, MMB to move and Mouse Scroll to zoom;

3. Remastered sound.

4. First try on fighting scene interface.

5. Picture quality & performance boost.  

WARNING! Delete all your current characters and make a new ones. The character saving format was changed and old characters will not working properly. 

All the bug reports and comments are welcome as usual.

Comments

MAybe just hit the replay button and replay the last 3-5 seconds. Maybe a slow play speed might help also. Then I would like to change the camera position.

Chris

hit the stop button and then move the camera around and looking to the sceene from different angles.

Chris

It will be fixed in a nearest build. Too much KO for now :)

Sam3DX

Exactly this morning I think about this kind of feature! I thought about making it internal just to help me balancing the game, but it also could be open to player. What kind of details are you interested in?

Sam3DX

New Idea: is it possible to stop the game and look for details and then to go on?

Chris

Great new Build! I used all the powerpunches on my characters and they get knocked out quite often.

Chris

I don't use anything that have specific requirements. It should work on every Win 32/64. Especially, if you see the 3D in character creator - fighting scene should work exactly the same way. To be honest I don't know what can I do in this situation :(

Sam3DX

Indeed. I can see the 3d stuff everywhere else but not in the actual fight. Does the software require windows 10 or later?

So technically, you see all the scene but without the 3D stuff, only 2D... And you see your 3D characters on a previous screens, right? Character editor and main screen works properly? I'm quite confused, and for now I don't ever know what can be wrong...

Sam3DX

click fight loading screen loads see a blue screen with health bars/character portraits and the The words Fight appears and disappears. You can hear the fighting but you cant see it. Then the fight ends and you are taken back to the offline challenges screen

Sorry for be annoying, but I need some more details. Could you please describe what's happening a little bit more precisely. You see a BLACK screen and rotating yellow "wait" icon. What's happen next and in what order? Did you hear the music, when blue screen appear over black, did it changed slowly or switched, how it related with sound and all this stuff... It could really help me to understand in which part of script you got an error.

Sam3DX

Whoa... It's some kind of Spanish Inquisition bug - I definitely didn't expect that :(

Sam3DX

Its pretty much a blank blue screen and the health bars showing on the top. I can hear the fight going on but I cant see it.

Yep! Now it’s clear that it’s too short.

Sam3DX

It’s a goood list and it will be done! But not for a next update. At first we should get the core mechanics: we need to determine who’s the winner, add HP decreasing and end with a finisher! After that I’ll add other moves & submissions

Sam3DX

Damn, it’s a bug and I thought it was fixed :(

Sam3DX

Yes, very often the fighters are KOed with just one strike (the power points do not seem to have any effect on this behaviour). I tried to put 10 shield points on a fighter's groin and just a single kick between the legs - at the very beginning of the fight - is enough to KO her. Sometimes a single hook punch to the face results in KO. Sometimes the fighters seem able to endure a lot of punishment in other body parts... It's a bit unpredictable, I don't understand...

AgentX9

Wait, you mean that KO appear too often, right? Actually that's not how it suppose to work...

Sam3DX

Mmmm, I understood, but it seems to me that both my fighter and the opponent have about 80-90% chance to go KO for every kind of strike or powerpoint combo I choose. Anyway, that's a great start and I LOVE that light smile after cbusting the opponent (I just tried again and zoomed in: she was definetely smiling :-)

AgentX9

It's fully procedural and they definitely have a light smile expression, so it could be true! Also, try to put all the possible PowerPoints to the one limb and then deliver the "red strikes" with that limb to breasts and groin. The most vulnerable places + the most powerful strikes = biggest chance for KO.

Sam3DX

Hm... how exactly "anything" looks like? What's happening when you press a "fight" button? Do you see a "please wait" sign and rotating wheel? What's happen next?

Sam3DX

Great job! I can see how everything improved. The graphics are simply gorgeous and the reactions are awesome. I also LOVE their face espressions (I think I noticed how the fighters smile after having placed a successful groin strike... was I dreaming?). Still I don't get how they are knocked out so easily... is this feature still have to be done?

AgentX9

I cant seem to see anything once I start a battle. Im using windows 7. What are the specs needed for this?


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