DemoBuild for everyone
Added 2018-06-13 17:24:01 +0000 UTCOk, here is something I want to share with all of you, my fellow supporters.
Disclaimer: it's not a proper game!
Better to say, it's a proof of concept, early stage of main game parts bringed together in one build. Now you can:
1) login/create account;
2) create and delete characters;
3) create "challenges" (only 2 basic punches for now);
4) change character and respond to early created challenges;
5) watch your characters exchange punches;
Known limitations and bugs:
Lighting in the gym is slightly broken, all the punches targeting in the body center (so, no liver/boobs punches), only basic pain reactions (no staggers, shocking and K.O.), PowerPoints system disabled, a lot of functionality, animations and all the stuff still not implemented yet.
Please, feel free to test current build and tell me it's working (or not)! I mean all the button can be pressed, all the screens are loaded, characters not falling apart and other stuff...
Comments
Haha, I was using offline mode. I tried online mode today (with better graphics settings *see below*) and the click and drag was better, but the mouse wheel was still having issues. It was for all the menus, though, yeah. Also, is there a way to edit created characters?
2018-06-15 02:00:03 +0000 UTCAttack Presets, as in the ability to reload previously used attack and power point assignment combinations, rather than having to click and drag again, if you want the same moveset.
2018-06-15 01:57:54 +0000 UTCLaptop has NVIDIA GeForce GTX 980M and Intel integrated graphics too... not sure which one it's using by default. Windows 10-- But I realized that I was launching the game with "Fastest" graphics quality, instead of "Fantastic"... Whoops ... it worked fine with the "Fantastic" setting! ^_^*
2018-06-15 01:56:19 +0000 UTCThanks a lot, I waited for a bit and it exited properly. The graphics looks great and the action is quite seamless. The turn base action seems a bit stale but I suppose that is an issue to be addressed in further development?
William Duan
2018-06-14 21:55:02 +0000 UTCDepends on how you create it. All the moves you define shall be dropped. If you define only one punch for each char - the whole fight will take only two moves
Sam3DX
2018-06-14 21:06:00 +0000 UTChow long should an average fight last? I may have exited before the fight ended
William Duan
2018-06-14 19:19:47 +0000 UTCYou should be redirected to the main screen when the fight ends. Didn’t it works? For now it’s only a local matches, but the other player challenges will be available exactly in same way.
Sam3DX
2018-06-14 19:18:22 +0000 UTCEverything is working great on my end. Just a question: how do we exit the fight once the fight starts? There doesn't seem to be any way out other than terminating the program. Also, are we supposed to be able to find other people's challenges already? or can we just play with our own stuff
William Duan
2018-06-14 19:14:33 +0000 UTCActually, you know that it will not be a proper border to define “full entire match”... We moves incrementally, adding more and more details. Targeting, wider reactions, additional moves and so on will be added one after another. So on some time the match became more and more interesting. I don’t really know how to draw a border to define “entire match”
Sam3DX
2018-06-14 18:42:51 +0000 UTCHm... did you use offline mode or the regular one? Also, you mean the menu scrolling, right? It’s laggy for all menus in CharacterCreation? Did you try both mouse wheel and drag&pull for scrolling?
Sam3DX
2018-06-14 18:37:14 +0000 UTCI’m not sure i fully understand, what do you mean with “attack presets”?
Sam3DX
2018-06-14 18:33:03 +0000 UTCThanks for your feedback! What windows version and videocard do you use? I already had one complain on black bodies, but can’t reproduce it so far. On my side the problem is only with oversatirated hairs, skin should work fine...
Sam3DX
2018-06-14 18:31:31 +0000 UTCAlso, animations are great, from the menu buttons to the model physics. During the challenges, wish there was a way to save attack presets. And by “lighting is broken”, does that mean the models are supposed to be completely black? (Not that black is bad ;) )
2018-06-14 13:32:37 +0000 UTCThanks for all the work so far! Trying it out myself has been exciting. Really I really like the flow of the menus and everything seems really intuitive. For some reason, scrolling in character creation seems a little laggy. And at one point, the model stopped updating and it got stuck on the loading screen after choosing to create character—however, the new character was there when I restarted the game.
2018-06-14 13:28:19 +0000 UTCGood input! Added to the “to do” list
Sam3DX
2018-06-14 03:13:28 +0000 UTCTwo random pieces of feedback: Could you make the tab key move on to the password prompt for the log in? And maybe add a randomizer key for the character creator?
Cynyr
2018-06-14 00:12:58 +0000 UTC