You should drag-n-drop skills to the enemy mannequin when you compose your battle tactic. You are free to use targeted attacks (need a specified target, i.e. head, groin, e.t.c.) , submissions (like putting a foe to a camel clutch) and finisher - fatality move that finish your foe when you already a winner.
Everything is color coded. Green moves is the simplest skills, you can use they often. Reds are more powerful, purple is a top notch, unique skills. Each target zone is limited to specified amount of skills, it protect players from spamming just one zone and keep fights more variable.
Throws, special attacks and submissions are yellow. They don't need a specified a target. Instead your character need an opportunity to use it. For example, when your foe falling down after the powerful hook to the head - it's an opportunity to execute a clutch or facesitting.
Blue is for finisher. It's an extra move, you're able to do when you are a winner. Put your leg on a foes head or deliver a last swift kick to the groin!
