1. randomized sound for "swooshing", "attack scream" and "hit"
2. targeting same hit animation to different foe's zones
3. for 1 sec before hit attacker aim the look to the targeted area.
Obviously, the defender reaction should be updated too. Also it's not a best camera angle to notice, but the "attacker's scream" supported by facial animation. Maybe it's a good idea to make a small frames inside a screen with character faces, so the emotions will be seen. What do you think?
Mark
2018-02-05 09:54:10 +0000 UTCAgentX9
2018-01-29 18:32:01 +0000 UTCWilliam Duan
2018-01-29 18:06:42 +0000 UTCExcalib
2018-01-29 09:05:47 +0000 UTC