XaiJu
nakedfighter3d
nakedfighter3d

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Attacker behavior update

 1. randomized sound for "swooshing", "attack scream" and "hit" 

2. targeting same hit animation to different foe's zones 

3. for 1 sec before hit attacker aim the look to the targeted area. 

Obviously, the defender reaction should be updated too. Also it's not a best camera angle to notice, but the "attacker's scream" supported by facial animation. Maybe it's a good idea to make a small frames inside a screen with character faces, so the emotions will be seen. What do you think?

Attacker behavior update

Comments

A portrait of the characters expressions is similar to the original Doom. I agree that enabling an adjustable or floating camera, coupled with some sort of pause function would be preferable. Enabling such a screen as a toggle in the options might be valid.

Mark

Excellent animation, I loved the breast shot! If the UI is not overcrowded and simple enough, I think the small frames with the character face expression could be a great idea :-)

AgentX9

a small frame inside the screen may be a bit confusing and weird. A better idea would be adjustable camera angle, particularly if the controls are sufficiently simple.

William Duan

think the idea of close up facial reactions if that's what you mean is a great one. Would make the whole effect more cinematographic. Guess it would also depend on how time consuming it is to create these.

Excalib


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