XaiJu
Kazecat
Kazecat

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08-01-2021 Batch

Mainly changes to Akai of course.  Who is starting to feel more and more complete.  I like playing him so that's a good sign.   I'll list what I remember about changes below:

Akai:

 Running stance now has all options added.   QCF+ K

       - Cross Body is an overhead that is safe and has heavy startup.

       - Butt bump is a Mid but is punishable if the opponent stays on the ground.

       -  Slide is super fast but negative on block.  

       -  All can start a combo if EX version is used.

•  Akai's running stance has been slowed down a tad, Rapid is the king of speed and the 2nd place is further behind him now.

 Chain Sitting: Three of the four options for Akai's Sitting have been implemented.  Simple chain grab system, press a button once you sit on someone.  

• AI and players can stop chain attempts by pressing the same button used by the attacker.

• The reward for the chain sit is increased for every running stance move that hits.  The butt bump adds a reward even on block and more so on hit.  To "cash-out" the reward uses the chain sit moves.

• When the opponent guesses correctly Akai will be launched away but land on his feet.  The intent is to reset to neutral not punish.

-  Whenever Akai is knocked down his reward is dropped a bit.   If the opponent guesses correctly the reward is also dropped to zero.  If this is unclear test and you'll see what I mean.

 Rolling Face sit is a legit command grab now.  It's fairly slow but it has great range.  It will go through projectiles.  Light has less recovery and goes shorter range, Heavy is more of a gamble and goes further.

Light Anti Air command grab has been sped up by 2 frames.

•  Eating now has sounds and fruit applied to it.


Zafta:

•  Knockback on her kicks, when cornered, has been implemented.  She will slide back if she kicks you in the corner.

Julian:

• Butt Bumps do more damage

Makuyama:

• Light Air Command grab has been sped up 2 frames.  It is still slow to keep it balance but just a tad faster to make better use for players.

08-01-2021 Batch

Comments

Wonderful, you do what you do best fam, loving the progress and can't wait to see how Kaze and Priscilla turn out in the future!

Kazukio

The AI hasn't been told how to choose follow-ups yet. So its just RNG vs RNG. We've already discovered that certain choices get countered way more often than others and I'm hoping to remedy that as we get all the options in.

Kazecat

I often find when pitting Akai against other AIs during watch mode they tend launch him away quite often, denying those butt bounce rewards. I can see how removing the counter could render him pretty op tho.

Kazukio

Yeah it's sarcasm. I didn't know he was meant to be hard. But it's so funny lol.

I'm assuming that Sarcasm. But yes Julian is meant to be hard. He may be a better boss type character than Jumbo.

Kazecat

That's a great idea! Make Julian even more difficult by letting him have higher damages. Because his AI is already insane. He has like the best AI.


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