Difficulty Update - Patch Notes
Added 2019-01-05 01:35:47 +0000 UTCI've done something with my AI to actually make them easier and harder based on the difficulty setting of MUGEN. I hope this works new to fighting game players and people that want a challenge. I've done a lot of changes under the hood but I have a hard time memorizing all of them. But I'll try to list them below.
All:
All characters had their AI tweaked hopefully to knock out some more silly choices AI made.
Jumbo:
Hard Command Grab range reduced a bit. I intend for players to run away from jumbo and not even give him the chance to get grabbed. His range was stupidly good and now its just good.
Armor on ex butt bump has been reduced, it was leftover from when it was a super.
Jiggly:
Jiggly's AI love her DP I don't want her to use it this often but the numbers she has on it are quite low already.
Bertha:
I'm hoping Bertha uses her spin to dodge more projectiles but a lot of times she still doesn't. Odds were changed for it.
AI won't go for her 2nd super.
Katrina:
Katrina hasn't been adjusted that much, her AI shouldn't be so run happy at close range.
Aroma:
Uses her new gassing move as an anti air like intended.
Poison effect stops when she gets hit.
Her somersault seat used to not be able to be blocked in air and now it can.
More effects added to her 2nd super. Cosmetic only. Projectile has way less hits to it now to get burned out faster. Poison is only applied on level 2 or 3.
Enorma:
Enorma's AI will use her Missile Launcher as an anti air.
Lardo:
Had his AI tweaked a bit, he should be more voracious now.
AI won't go for his second super.
Zafta:
Zafta is designed to have a fantastic reach but her AI was rushing down way too excessively. She no longer rushes in excessively and will hang back.
Makuyama:
The coding for his bearhug isn't perfect but he now uses his bear hug more effectively now.
Makuyama will go for traps that put opponents in bearhugs, this is fine.
Makuyama's damage is very high but then he is a bear so that just makes sense.
EX bearhug has a wall bounce, AI will try to combo off of it.
Download:
(all characters, no Mugen engine)
https://www.mediafire.com/file/td9vxj1yr0e8wss/Kazes_characters.zip/file
If you have any previous patch you can simply replace these folders in char and be fine.
Depending on how you play try easy or hard to see if it works for you. I hope this fixes things for some.
Comments
What would this- edit be for?
Kazecat
2019-02-04 21:05:15 +0000 UTCHello~ Your characters are really fun to play with x3 Out of curiosity, what would you think of this small edit? [state 660, 11] triggerall = !alive && p2stateno = 0 && roundstate = 3
2019-02-03 15:00:27 +0000 UTCCool ;-)
2019-01-18 03:07:28 +0000 UTCI get a ''Download not available''
A-side
2019-01-05 19:15:00 +0000 UTCI think the link is having issues. If you can't download it I'll just mirror it. So let me know.
Kazecat
2019-01-05 19:12:14 +0000 UTC