What should I be working on next?
Added 2023-01-21 21:46:53 +0000 UTCI already have a very cool feature planned but I thought it would be a good idea to get the overall sentiment on what everyone wants.
Comments
all OptiFine features are available elsewhere
JoyousCreeper
2023-02-26 03:07:58 +0000 UTCDoesn't it already? I think it feels great
CrysKilljoy
2023-01-27 14:47:39 +0000 UTCSUS
LIL KG2
2023-01-24 00:23:24 +0000 UTCi think it would be nice if when you open a chest it will interact with any physics objects on it.
zack fox
2023-01-23 20:50:03 +0000 UTCI'd love mod compatibility with Optifine. I use the Fresh Animations resource pack all the time, and to see that working with the ragdoll physics would be amazing. I did find Fabric forks of the Fresh Animations pack, but some of the mobs' models are quite buggy.
Piggy_Gaming19
2023-01-23 14:57:11 +0000 UTCOh yeah for sure, this is just basically so I know where I should allocate more of my time.
David Haubner
2023-01-23 13:11:03 +0000 UTCwould it be possible to get the ocean working in VR? I have the same issue that Beardo Banjo has. Im using fabric versions of everything
Si
2023-01-23 10:44:30 +0000 UTCI know we are voting on just one, but why not all 3? Maybe over time?
Jacob Cannon
2023-01-23 07:21:17 +0000 UTCi think real movement when climbing, walking, swinning would be cool, some natural disaster like tsunami and stuf like that and also add a function that if u put a infinity source of water it will fill everything.
GOTW HACKS
2023-01-23 01:45:44 +0000 UTCdefo
Grigory Grishin
2023-01-22 22:17:18 +0000 UTCLava oceans would fit perfect in the nether!
Ava
2023-01-22 21:57:17 +0000 UTCIt would rule if Valkyrien Skies ships would work with the ocean physics currently they don't interact but I could imagine a SoT aesthetic if it did.
Yolohorse55
2023-01-22 19:15:30 +0000 UTCThanks!
Luke
2023-01-22 17:01:28 +0000 UTCReduce the chunk grouping
David Haubner
2023-01-22 16:51:09 +0000 UTCYou can do it yourself, dynamic blocks > customize and then go to trapdoors and disable collision.
David Haubner
2023-01-22 16:50:49 +0000 UTCI think that would be insanely hard to implement, as the hitbox has to remain the same for the crawlers, and dismembered zombies would not be saved anywhere. Immersive portals comparability would be awesome though.
biran
2023-01-22 15:26:41 +0000 UTCman i just want to say, your dedication to this mod is amazing, this is the first mod ive supported monetarily and Im glad for every penny! (:
Drew Whelan
2023-01-22 14:31:15 +0000 UTCIt would finally bring life to lava in caves
NotFlynn
2023-01-22 11:12:24 +0000 UTCI want small ships mod to work better on ocean physics. I would be so happy. Probably nothing you can do though
GOBBLESHNOB
2023-01-22 10:13:53 +0000 UTCPersonally I removed the trapdoors from the dynamic blocks settings.
Jimsy33
2023-01-22 08:55:04 +0000 UTCJOOO or Lava
Der LUGC
2023-01-22 08:25:39 +0000 UTCDismemberment. I think this feature would add a lot of value. Basically, when you hit mobs (but they aren’t dead yet), their limbs could come off and be dismembered, preferably with blood effects. Similar to your joint breaking mod, except arms/legs could be ripped off while the mob is alive. I don’t know if it’s possible, but making a zombie crawler by dismembering its legs while it’s alive would also be insanely good. You already made the first physics mod, as of right now there is no dismemberment mod so you’d dominate the market for both. Furthermore, those that download your mod are looking for more realism, so I think creating compatibility with Immersive Portals should be something to look into as well.
Delon Khosrovian
2023-01-22 07:26:06 +0000 UTCI want realistic magma
Arrmm
2023-01-22 06:47:37 +0000 UTCCould fill commands not cause block particles? Usually when you do a /fill air. It doesn't cause block break particles to save on frames. Doing this with the physics mod causes thousands of interactive block particles which breaks the game
Lubcubs Gaming
2023-01-22 05:41:53 +0000 UTCAtmospheric particles would look cool!
NotFlynn
2023-01-22 05:26:10 +0000 UTCdusty air feature (for the new feature)
Thanos_villan1222
2023-01-22 05:21:12 +0000 UTCEven after the ocean optimization pass, the feature is still pretty hitchy when crossing chunk borders.
Orphu
2023-01-22 01:24:04 +0000 UTCYES! PLEASE!
Adith Radharamanan
2023-01-22 00:41:49 +0000 UTCnew features and compatibility is cool and all but optimizations are really tickling my fancy
Jimmithy from kentucky
2023-01-21 23:44:16 +0000 UTCalso was wondering if an auto updater will be possible? just wondering
DoomGamerHam
2023-01-21 23:16:19 +0000 UTCas i would love new stuff that honestly i can’t think of, more mod compatibility and interconnectedness would be so amazing
DoomGamerHam
2023-01-21 23:14:52 +0000 UTCCan you make it so trap doors don’t freak out when they are on fences? Also an option to make it so that trapdoors don’t sag.
Luke
2023-01-21 23:13:11 +0000 UTCFor me its the custom models from Optifine. Patrix uses a lot of custom mob models and on top of that i dont want to miss the "Human Villager RP" that makes the Villager actually look good
Perfektionist
2023-01-21 22:50:57 +0000 UTCto be honest, while I do love new features, I prefer compatibility, especially with optifine, as I have no choice but to use it for now
ArandomHitman
2023-01-21 22:50:14 +0000 UTCTHIS. Immersive portals is so good but it's such a shame they don't go together.
mitchib1440
2023-01-21 22:50:09 +0000 UTCYeah, that's pretty annoying. I'm using sodium instead but i'm missing some features because of that
DarkZoomy
2023-01-21 22:43:04 +0000 UTCWould love to see mob animations (like the ressource pack but inside of this mod), realistic tree chopping and realistic water splash effects, waterfall effects and so on.
DarkZoomy
2023-01-21 22:41:57 +0000 UTCThe ocean physics are the reason why i bought the pro version. Sadly they are not compatible with Optifine. As long as this is the case, the pro version is not interesting for me
Perfektionist
2023-01-21 22:41:10 +0000 UTCA, C, then B
LavaPhoenix75
2023-01-21 22:35:26 +0000 UTCThis ^
Chareflex77
2023-01-21 22:23:38 +0000 UTCSupport for Apple M1 please
Stefan Gündel
2023-01-21 22:15:03 +0000 UTCNot to mention Immersive portals isn't compatible with half of the features
SonicCraft
2023-01-21 22:12:32 +0000 UTCAs cool as new features would be, I think compatibility is needed now. For example the new ocean water doesn't work with Farsight, and the player models start spazzing while doing emotes on the essential mod.
Matt Wester
2023-01-21 22:10:44 +0000 UTCFlowing rivers maybe? :D
CrysKilljoy
2023-01-21 22:08:26 +0000 UTCCompat for fresh animations resource pack would be awesome if it can be done for rag doll physics
James Grant
2023-01-21 22:07:47 +0000 UTCI love the mod by itself and have a capable mashine so a new feature would be great! (BTW I noticed gates don't have an animation but doors and trapdoors do. just bringing that to attention! 😁)
Motioncloud
2023-01-21 22:05:45 +0000 UTCI always appreciate it when devs take the time to optimize performance and open up the bracket further for who is capable of running something on their mashine.
Anne-Marie Baars
2023-01-21 21:58:39 +0000 UTCIf it's at all possible to have larger compatibility with immersive portals in the future I would love to see that
Vexas
2023-01-21 21:54:30 +0000 UTCI'd love for splashes in the water, like the mod "effective"but yknow, pretty with shaders! Water particles flying out when you jump in it like the boats do would be sick!
Dani UwU
2023-01-21 21:50:01 +0000 UTCnew feature fs.
Hqvxcc
2023-01-21 21:49:18 +0000 UTCI have a somewhat capable machine so I personally don’t care for performance optimizations at the moment (maybe besides some lag when traveling fast with water sim) but I think a new feature would be more exciting to more people as well as you making it
Ethan Lipnik
2023-01-21 21:48:16 +0000 UTCOfc new Features!
Der LUGC
2023-01-21 21:47:56 +0000 UTC