This stuff here is important so please read through it: smoke physics are currently in BETA and only for Fabric 1.19. As I develop the final version it will become available for Forge 1.19 too. Shaders are currently not supported due to many reasons I don't want to dive into right now (but I will try to make them work!).
Also very important is the new verification system. It is pretty straightforward when you start your Minecraft with the Physics Mod Pro installed you will see a new menu with verification. Just click get code and allow access to your patreon pledges (YOU MUST BE LOGGED IN WITH THE PATREON YOU PLEDGED WITH). Then paste it into Minecraft and you are good to go (in 90% of cases the menu will probably have disappeared before you pasted the code in because it checks your clipboard for the code).
What you can also expect for future Smoke Physics updates: less dithering (a less pixelated look), smoother clipping with geometry and shader support.
IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
IMPORTANT Liquid Physics information: https://pastebin.com/E9dMD9MZ
Changes:
foxy 985
2022-07-19 13:16:24 +0000 UTCTommy Vitellaro
2022-07-18 16:50:18 +0000 UTCfoxy 985
2022-07-18 15:31:48 +0000 UTCfoxy 985
2022-07-18 15:27:48 +0000 UTCfoxy 985
2022-07-18 15:27:30 +0000 UTCSookisooki
2022-07-17 17:20:58 +0000 UTCfoxy 985
2022-07-17 15:52:02 +0000 UTCfoxy 985
2022-07-17 10:46:54 +0000 UTCNoah Mann
2022-07-16 20:05:09 +0000 UTCNoah Mann
2022-07-16 20:04:46 +0000 UTCIllusion Zone
2022-07-14 19:50:35 +0000 UTCDavid Haubner
2022-07-14 08:25:06 +0000 UTC