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meshedvr
meshedvr

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VaM 1.22 Released!

We are excited to announce the latest release of VaM. Originally intended as a patch to 1.21 to address critical issues, we decided to expand the scope and incorporate some highly requested features along with some of our own additions. As a result, this release has grown to become a major update with a plethora of new functionality and improvements.

With this release, we aim to provide our users with a more stable and refined experience. We have fixed various bugs and issues, and added new features that will enhance the usability and flexibility of VaM.

We understand that our users have been eagerly awaiting the release of VaM2, and we want to assure you that our focus is now on its development. While this may be the last major release for VaM, we will continue to provide necessary patches and updates to ensure a smooth transition to the VaM2.

Thank you for your continued support and feedback. We hope that you enjoy this latest release of VaM and look forward to sharing more updates with you in the future.

The 1.21 keys previously released also work on this release. We have updated the post titles to reflect that.

Please see this post on info on how to get VaM if you don't already have it. This post also includes links to the key posts.  If you already have VaM, just run VaM_Updater.exe and click the Update button to get it.

https://www.patreon.com/posts/downloading-and-32794384

Release Notes:

Features:

Tweaks:

Bug Fixes:

Comments

Mesh or anyone please, All versions of 1.22 I get the UI play edit shell either permanently showing (latest V) or intermittently (previous) flashing on after model climax! Talk about being interactive! 1.21 no issues. Always use VR Reverb G2 via Steam, any tips or is it a bug? Thanks. Edit. Found it, search light plugin causing the error.

Bilbo

How shortsighted of you. 1.X can’t even multithread.

Logovore

I just want to challenge the notion that all of us are excited for an entirely new VAM. I for one am not excited the direction you have decided to take the project and would prefer to simply have you do more updates like this to the existing program.

william kelemen

I updated to this version 1.22 and found that leap Motion finger tracking is not working even though I tried to enable user preferences.

Ben-g Copper

Thanks a lot for this update! You're the best!!!!!

Kolo

Yihaaaaa!!! On the 1.20 version, you had to install a modified version of chromium with mp4 codecs support. But it didn't work anymore on version 1.21. Let's hope it's fixed on this version :)

Kolo

I understood! thanks.

Cristiano Gomes

The new patch is great! I am getting more fps. I can see VAM can use 12 GBVRAM. Thanks!! ,

Dipenjit Das

Worked out with user in PM. They had run updater in wrong location and not existing install area.

Meshed VR

I just tested and the old lip sync plugin still works. You will need to make sure the newly included lip sync system added to this release is not enabled at the same time. There is a toggle to turn it off (and it is off by default).

Meshed VR

thank you guys for this update. seriously, ive only been using vam since the steam launch, and in that short amount of time, i cant tell you how many times i wished for just about everything you implemented in this update to be there. when i read through it, i was like, "are they spying on me?" cause every one was like a direct answer to issues i been having with scene creation, and since the update the qol in there is great. (for me anyways) great work, cant wait to start creating with 2x...

Di5T0rt3d MiNdz

I've seen things you can apply to a latest-gen body that will "squish" the current genesis model to let you apply older looks to it. There may be some way to use a similar tool/technique for the new daz models. I imagine the two big issues wanted to bring forward are morphs and textures. Perhaps this could be an opportunity for another dev to work on that would not burden the main development, and enhance the transition in 5 years when 2.0's ready. ;) Search: Here's an example of a tool and a dev that might be able to support the work https://www.daz3d.com/character-converter-from-genesis-2-female-to-genesis-8-female-

Patron

Hello! how do i use old content ?

Cristiano Gomes

Lip sync seems to have issues. if i add adam real time lip sync plugin now, the mouth does not sync at all with audio in animations. mouth remains open,even if i adjust the jaw and lip movement in plugin.

BK

Actually, that took me to the right answer: https://hub.virtamate.com/forums/vam-bug-reports.9/

cjkay70005

The #bugs channel in the Discord is going to be my guess.

Jonathon Barton

Could you please add one more in next small updates. There is button on person atom texture tab: Import from folder, its ok but problem is that it calculate var folders and so on and move in out folders take so much time(10sec each step ) couse we have so many vars. Please add just simple c# winform folder open just for normal windows folder choose only for normal not var folders, now we have unpacked textures in sorted folders but still with how it works, its so slow to change eg diffuse textures from one folder and normals from other. Just add simple normal folder chooser for unpacked texutes, that would remember last choosen path on each open. Preeety please :D

rabbit1qaz

Where is the best place to review or report issues with the update?

cjkay70005

Wow, looks like a huge upgrade. Thanks! I must admit I didn't care for the UI layout changes on the last update since I was so used to the previous layout but I guess I'll give it another try.

Callan Scott

This was much needed this big Update! Thx, I love VAM it´so complex and sexy :D keep going guys :) it only can get better & bigger.

David VR

I can't really make 2.X backwards compatible without putting huge restrictions on 2.X performance and usability. I want 2.X to be a clean break to allow major progression in areas of performance, rendering, and usability. Some things like clothing (and maybe hair) could be ported over by individuals willing to take the time to do so. 1.X can continue to be used for those still wanting to use their existing content.

Meshed VR

Fantastic! The in built lip sync alone makes the final big VaM1 update more than valid =D Also the auto naming of trigger events + copy & pasting is so much a time saver now, not to speak about the other cool features / tweaks / fixes - especially while building bigger scenes incorporating advanced logic. Thank you Meshed! <3

KamiGato

If version 2.0 comes out, can you provide tools to facilitate the format conversion of characters and assets paid by authors and players. If any paid content of 1.0 is not supported at all, I think many people will not continue to play again.

crius

Fatal error with vam update. Failed to download zf_cef.dll. Stops on the same point each time. UPDATE: the file was locked as in use even though process explorer found nothing using it. Resolved with a reboot.

Michael Fread

The changes you implemented are amazing! Thank you!

SlamT

Woohoo! copy paste triggers! That will save soooo much time. Thanks!

Randy Brooks

From Nvidia's own press release back in September: "Game Developers Embrace DLSS 3, Over 35 Games, Applications Coming Soon The revolutionary power of DLSS 3 is a boon for game developers who want to express their artistic vision. The technology is coming to the world’s most popular game engines, such as Unity and Unreal Engine."

Meshed VR

Just waiting on Unity to officially support it.

Meshed VR

As a 4090 owner, i hope 2.X has Frame Generation , it would boost performance pretty well.

PixelPorts

As mentioned above, this is probably the last 1.X release other than bug fixes. Those features will be in 2.X.

Meshed VR

is copy paste undo and maybe mirroing x y z on a shape planned?

robert berlin

Glad to hear RTX will be supported in 2.x. The 4090 does very well at raytracing, and the 5070 will likely be similar for more mass-market users in 2 years.

Patron

Yeah Genesis 9 won't be an issue in 2.X. DLSS 3.0 (the alphas already have earlier versions of DLSS) is just a matter of Unity updating to support it. Raytracing could work now, but performance hit is quite terrible and still has issues in VR. Most of those are Unity issues which tend to resolve or improve with new releases of Unity. Look at it this way. 1.X has now been around nearly 6 years and probably has 2 years of life left. 2.X should have a similar lifetime and will overlap 1.X. 2.X is the opportunity to fix things that can't be fixed in 1.X because it would break backward compatibility.

Meshed VR

Thank you

Toshie27

If you use the browser and browse to the local file it should just work. If it posts an error the error might explain why it isn't working.

Meshed VR

2.0 is code perfection then. I hope you can keep up with Genesis 9, Raytracing, DLSS 3.0 etc. Good luck. I'll see myself out.

Patron

Must be mp4 or avi file. If MP4, it must use H.264 encoding.

Meshed VR

Can you tell me how you can still play your own videos and what the path should look like then? I've tried everything but only error messages

Toshie27

I don't plan on giving out a target date for 2.X as I'm terrible with estimates. 1.X still has a long life even after the first 2.X release comes out which is why it was given some attention. The first 2.X release will be a beta and won't have near the same features that 1.X has, which is why there will be a significant overlap. I'm even more excited to work on 2.X after taking a break and spending some time on 1.X. It also gave me reminders of what 2.X needs to do better. Reverse integrate does not make sense here as 2.X was created because 1.X needs to be reset to make major changes like performance improvements and new rendering tech. It's ok if you don't like how long 2.X is taking. I don't like how long it is taking either, but 2.X is happening regardless.

Meshed VR

Meshed, do you intend on giving a public target date for 2.0 release? It's difficult to imagine how some of these features are prioritized over getting a 2.00 release out if you were close to being done with the release. What's so difficult about this new release that is making it take like 2 years? Not a programmer, but it seems like you've hit maximum burnout and the odds of a 2.0 release within the next year or two is very low. Perhaps you could reverse-integrate the features into a 1.x version and just run it out indefinitely if you aren't interested in scaling up your dev team. No trying to offend, just pointing at the elephant in the room.

Patron

Excellent! Thanks very much!

Jonathan Sheen

Yep! It is in release notes above: Added "Plugins Always Disabled" category to package manager to show plugin packages that are quietly being denied permission when the contained plugins are loaded.

Meshed VR

The variabletrigger is something that the lack of made me so frustrated last week. Thank you SO MUCH for adding this, I'll check it out later. ❤️

SparklyPepper

I had asked about the possibility of a new selection criterion in Package Manager to show plugins that were "always deny" so accidentally denied plug-ins could be easily found. You replied that you'd add that. Is it in this version?

Jonathan Sheen


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