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Upcoming VaM Release Plans and VaM2 Transition

Note: Images shown here are demonstrating some of the work done for VaM2 using DAZ Genesis 8 models and Unity's new HDRP rendering system

Hi All!

Lot's of big plans for VaM in 2020! I'm more excited than ever for the future of VaM, all thanks to your tremendous support! So thank you for continuing to be a part of this amazing journey!

1.19 Plans

1.20 Plans

VaM To VaM2 Transition

VaM2 Status

What is VaM2?  VaM2 is the new branch of VaM that is focused on new technology to bring improved performance, physics, and rendering quality to VaM. VaM2 is also a major restructure of the game code to allow VaM to be more easily modified and extended. Over the last few months work has been done on:

VaM2 Plans

Here is a rough outline of how VaM2 will progress with no specific release dates in mind at this time. Early access alphas will be released whenever feasible along the way to demonstrate progress.

I expect Phase 1 will take the longest as nearly every aspect of the core systems is being looked at. Therefore, there may be a period of time where there are not many releases happening. If that is the case, I will be sure to give regular updates on progress so you can have visibility on what is being worked on.

Thank you again for your amazing support, and join us on Discord if you want to discuss!

Meshed

Upcoming VaM Release Plans and VaM2 Transition Upcoming VaM Release Plans and VaM2 Transition Upcoming VaM Release Plans and VaM2 Transition

Comments

lol vam 8$ a month, with 1200$ gpu purchase :)

AWWalker

Will be perfomance improved? Or we need to buy some 2080ti for see new stuff wirking? =)

qant

She look* like a real lady! :-O ...I hope they don't launch me into space before 2.xxx is released!

fubarLife123

The features I'm working on for 1.X here are being done in a way that they can also be used in 2.X. These features will be of great value in both lines. I also want to have a better experience for users in 1.X to help carry through until 2.X is ready for use. A good way to do this is to help the community content thrive.

Meshed VR

Phase 3 is when skin collision will be completed, and male and female characters will be treated equally this time, with a more automated system for creating the colliders. Phase 2 will have either very primitive collision or no collision, so it will only support posing and other limited interaction.

Meshed VR

long waited good news, looking forward for this

Alter3go

why continue with 1.x? Seems you can progress 2.x faster if you focus on that. Why spend more time on something that is on the way out?

Jim Totaro

Will Phase 2 also include updates to the Male Model with equal features (collision and so on) as the females?

Kemenate

Yep, I'm excited about V2. But for now, this is me - "frustrated finding content, getting community content to work reliably, struggled with organization of files" - so I'm happy to hear about the new package manager in 1.19/1.20.

Andrew

Yes Fluids please!

Liwai Keller

Fluids please!

Joshua R Dodson

Exciting news! Everything sounds great. But I personally look mostly forward to G8 support.

Super excited about this. I have multiple G8 characters all lined up and ready to roll in. Keep up the amazing work, Meshed...

Icarus Unleashed

The DOTS system mentioned here is what I plan to use for some of the physics which will greatly unlock the power of more cores. Unity supports DX11 and DX12, but DX12 in Unity has lagged performance in real world applications. I will always keep trying to move forward, but sometimes there are good reasons to stick with what is older and better optimized.

Meshed VR

I hope to F*$k this new Unity / VAM / Genesis 8 combination will make better use of multi-core CPUs and possible multiple GPUs than current system does. No more single CPU core physics! Does it still use DX11 or DX12? Given the benchmarks from Futuremark and how much faster a proper DX12 engine is at pushing pixels than DX11, I can't understand why most engines still use DX11. I mean for VR systems could we not use one GPU per eye, surely they are independent screens that could be rendered seperately?

geo_gan

The hype is strong with this one

LStrike

Sounds awesome! Looking forward to HDRP. :) Thanks for all the great work.

oeshii

I understand. 2.0 will be a new code base what can we expect as far as our current custom content and plug-ins operating in 2.0. ?

Clayfacer

Thanks for that additional bit of information. I think that Phase 3 (completed) is where I would hope to come in but it will be interesting to watch the progress. I'm less concerned about dynamic hair or scene packaging than I am about getting my G8 ladies into VAM. :)

Peeky Blinder

I'll be releasing 2.X as I go through the phases. There will be many 2.X releases this year. Just don't expect the early releases of 2.X to have all the capabilities 1.X currently has. But 2.X will also have features 1.X doesn't have.

Meshed VR

Sadly, 2.X now seems to be fading into the distant future. I had hoped to see it early in the new year but alas, this announcement suggests to me that it is probably at least another year away. I might have to drop out of the $8 tier for a while because I am not using version 1.8 at all (I want to use my DAZ G8 characters and the current poor collision physics with cloth passing through body parts just spoils the effect for me). Sorry to be a grump.

Peeky Blinder

Fascinating!

AmineKunai

Awesome! I hope will be able to port our 1.X stuff into 2.X :-)

Pratev

This sounds like music to me!

Acid Bubbles


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