Note: Images shown here are demonstrating some of the work done for VaM2 using DAZ Genesis 8 models and Unity's new HDRP rendering system
Hi All!
Lot's of big plans for VaM in 2020! I'm more excited than ever for the future of VaM, all thanks to your tremendous support! So thank you for continuing to be a part of this amazing journey!
What is VaM2? VaM2 is the new branch of VaM that is focused on new technology to bring improved performance, physics, and rendering quality to VaM. VaM2 is also a major restructure of the game code to allow VaM to be more easily modified and extended. Over the last few months work has been done on:
Here is a rough outline of how VaM2 will progress with no specific release dates in mind at this time. Early access alphas will be released whenever feasible along the way to demonstrate progress.
I expect Phase 1 will take the longest as nearly every aspect of the core systems is being looked at. Therefore, there may be a period of time where there are not many releases happening. If that is the case, I will be sure to give regular updates on progress so you can have visibility on what is being worked on.
Thank you again for your amazing support, and join us on Discord if you want to discuss!
Meshed
AWWalker
2020-02-29 06:06:33 +0000 UTCqant
2020-02-19 21:03:20 +0000 UTCfubarLife123
2020-02-09 02:27:55 +0000 UTCMeshed VR
2020-01-20 16:57:33 +0000 UTCMeshed VR
2020-01-20 16:56:11 +0000 UTCAlter3go
2020-01-20 15:45:46 +0000 UTCJim Totaro
2020-01-20 14:42:17 +0000 UTCKemenate
2020-01-20 08:47:40 +0000 UTCAndrew
2020-01-20 08:35:29 +0000 UTCLiwai Keller
2020-01-19 18:25:23 +0000 UTCJoshua R Dodson
2020-01-19 15:50:26 +0000 UTCIcarus Unleashed
2020-01-18 00:36:15 +0000 UTCMeshed VR
2020-01-17 19:49:54 +0000 UTCgeo_gan
2020-01-17 18:33:58 +0000 UTCLStrike
2020-01-17 11:14:02 +0000 UTCoeshii
2020-01-17 06:39:15 +0000 UTCClayfacer
2020-01-17 05:01:27 +0000 UTCPeeky Blinder
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2020-01-17 01:54:57 +0000 UTCPratev
2020-01-17 01:34:00 +0000 UTCAcid Bubbles
2020-01-17 01:16:34 +0000 UTC