Today the main work to enable Leap Motion was completed and this initial support will appear in 1.16 release. While Leap Motion is not perfect, it can be fun and add a new level of presence and interaction. Shown here are physically based hands that can receive collision feedback from the skin and other objects. Leap did not include these kinds of hands, so this had to be done custom which took some time and lots of experimentation to get right. The results of this work are hands that feel more real and don't push through everything or cause giant Physx explosions when they spawn in or lose tracking. For those that don't have Leap Motion or don't plan to get it, these hands-only models will also work with regular VR motion controllers. You can use the trigger to control grip similar to how Person hand possess works now. Several hand models and skins will be included in the release. There is still more that can be done with hands models and scene interaction, but it is unclear how much will get done for 1.16 so no further comments on those things for now.
There will be more information posted on 1.16 later in the week. A bit of work to improve Animation Patterns has also been completed to make them easier to work with by reducing clutter. You can always check the Trello board to see what is going on or join the Discord server where these is a lot of great conversation and community.
https://trello.com/b/LDlEpfvk/virt-a-mate-public-plans
Thank all of you for the ongoing support. This project is amazing to work on, but it can also be challenging and tiring at times, so the continued support and words of encouragement are greatly appreciated to help keep the engine running.
Meshed
Patron
2019-03-24 18:02:43 +0000 UTCIcarus Unleashed
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