Game Development Update, summer 2024
Added 2024-08-26 18:17:35 +0000 UTCFirst of all I want to say that I’m back to doing game development full time. This means you’ll be seeing a lot more from me. Second I want to say that I hit yet another roadblock in RPG development, specifically with the scale of such a game and some of the minigames I want to include.
So here’s what I’m going to do. I’m going to make another game or two (or three) in the vein of my past games like Yuletide Sophia, Teaparty Troubles, etc, but with better animations and better gameplay. I have one I’m working on now that I’m shooting to have done in the near future. These little games will have test builds available for pledgers, and the final products will be for sale for a few dollars on itch.io and possibly even Steam!
I’m hoping I can use these smaller games to iterate on fun game mechanics and snowball into building much larger games. This is a slight readjustment I’m having to make for financial reasons, but I think you’re going to love what I’m working on and I’m eager to show you the updates. Thank you so much for your continued love and support.
Comments
Thanks for understanding. I think now I’ve taken the time I need to critically evaluate my work. I’ve managed to get a really cool prototype going for a much, much smaller game than my RPG and I’m eager to start sharing my work with you guys again.
Hex
2024-09-05 23:53:01 +0000 UTCI'm not gonna complain about new games small or large; just don't be scared to take time off or scale back if you need it either. I've read enough blogs and followed enough projects to know that burnout is no joke.
MrMetroid
2024-09-03 03:32:42 +0000 UTC