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Glephy

Glephy

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Glephy posts

Devlog #14: What could she be holding back?

First of all, let me say a big welcome and thank you to all the new supporters!

Things are moving along nicely, though that one week where I couldn't work much seems to be catching up to me. I won't bore you with a yapfest this time, let's just get into what's finished and what's left:

FINISHED:

-Renders for omni-events up to day 56.

-Scripts for all omni-events up to day 59.

-ALL forum posts (including day 60) + 1 side story (Surprised my...

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Devlog #13: Story teaser! (And another overdue yapfest)

Hello again! I've made very good progress on the rendering front over the past week. I've gotten 9 omniscient events in total finished and implemented already.

I'm really loving how the story's progressing so far. Like I said before, the fact that things have finally gotten to where I want them to be, has made working on the game far more exciting as well.

I was thinking that instead of previews, I would start posting story snippets like this one every Monday, to give some conte...

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Dissonance V2: Public Release!

Here's the V2 update for y'all! Hope you enjoy it!

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Devlog #12: I am speed.

Another Monday, another devlog! (Seriously though, how is it Monday already?)

I come to you with good news! I picked up the pace better than expected this past week and managed to knock out ~90% of the writing. I still have days 57 -> 59 and I should have them done by the end of today. As for day 60, I'm putting a pin in it and leaving the writing for it for later in the dev cycle. (I'll explain why in a bit)

So what's the plan for this week?

Like I said...

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Devlog #11: Cook your eggs well folks.

Hey hey! Another week down, though I didn't make as much progress as I would have liked. I got an awful case of food poisoning late last Tuesday (never eating undercooked eggs again) that left me bedridden until Saturday, but at least I'm pretty much back to 100% now.

I got back to writing yesterday and things are back in motion. I'm scripting the story on a day by day basis rather than focusing on any one character, and I've managed to get the first three days of the update all done (a...

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Dissonance V2 Now available for Delivered(6$+) tier!

Really sorry the release is a few days late. I've been bedridden with a horrible case of food poisoning since Tuesday night and it completely slipped my mind.

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Devlog #10: Hope you like long posts, cause this is a BIG one.

Hello there beautiful people, I come to you today with a pretty lengthy post so strap in and let's get into it!

1. What have I been doing since the release of V2?

Writing, planning, and writing some more! As I've said in my previous Devlog, I'm going to plan out and script ALL the events (omniscient, chats, forums, side-stories) before moving on to rendering, and that's ...

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Devlog #9: Yapfest incoming

Hey hey! Given that the update came out yesterday and I'm taking my post release 3 day break, I don't have any news concerning V3's development just yet. Instead I want to use this devlog as an opportunity to offer some insight into V2's development and what the future holds.

  • 1. Delays and release dates:

Despite V2's slight delay, V3's release date will remain unaffected.

That means V3 is still set to release 50 days (at most) after V2's original planned r...

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Dissonance V2 - Out now for Read tier(10$+)!

Here's the long awaited update. I sincerely apologize it took longer than intended. (Slow internet, mac version is currently being uploaded.)

When you play through it, Jeremy and Gemma's day 40 being missing is intended. I'll explain everything in a later post reflecting on this dev cycle and some creative decisions I've made.

Unfortunately, I didn't have time to add a side-story, so I'll make that up to you in two ways. I'll add it in next update on top of the one that'll be sche...

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Sunday

Hey everyone.

First off, allow me to apologize to you again. I've been working myself to the point of exhaustion the past few days in an attempt to get the update out, and I really wish I could have delivered it on time. I overshot with the release date that I've set, and that put me in the unfortunate position of having to delay one last time. So what's the reason for the delay again?

Day 40. Once I stitched all the events together and played through them, something felt really...

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Schedule + Small apology

Hey hey!

Here's the release schedule for Dissonance V2:

Read tier (10$+): May 15th/16th.

Delivered tier (6$): May 25th/26th.

Read tier (3$) and public release: June 14th/15th.

Now onto the small issue at hand here. I might need an extra day (hence the May 16th date). I'm still hard at work on the game at the moment (it's 3 AM here lol), and I'm gonna pull an all nighter to finish up as much as possible, b...

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Devlog #8: Late again! What's wrong with this guy?

I know, I know... Sorry to keep you waiting for another Devlog. I pushed this one as far back in the day so I can finish wrapping up Marissa's content (mainly her omni-events, those are gonna be the end of me.)

I still have her Day 40 and her forum posts to finish up (will be done on time), then I'll have the side-story left. I had initially planned to make 2 side-stories for this update, but the way things are and how close the release date is, I'm not sure I'll be able to do that, so ...

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Devlog #7: I'm late, I know.

Hey hey! Apologies for the late devlog. Got a lil busy with some irl stuff.

ANYWAY, we're 10 days away from release! How are we feeling? Me personally I'm a little overworked, making sure everything is ready and 100% polished for release. Work on Marissa's content is already in full swing and things are going very smoothly. As it stands, I should have her content all wrapped up by next week, giving me the few days I need to implement the side story for the forum right before the releas...

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Devlog #6: Save the date!

Hello there beautiful people! I come bringing you news of a release date!
Progress has been good and steady, and with me being confident that I can fully wrap up Gemma's content by the end of this week, I'm prepared to give you a solid release date!

May 15th!

It falls 5 days later than the 47 day hard deadline I'd originally set for myself, and while 5 days may not be too long, a delay is still a delay and for that I apologize, and would like to explain why I...

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Devlog #5: Getting there.

Hey everyone, I'll keep this one short as well since there's still not much to add. Things have been progressing very smoothly. I've started work on Gemma's renders yesterday and will spend the rest of the week doing so, hopefully wrapping all her omniscient events up before the next devlog. If my work keeps going as quickly as it is, I should have a solid release date (alongside a batch of Gemma previews) ready for you next Monday!

Thanks for checking in and have a wonderful week!

<...

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Devlog #4: One down, two to go.

Hey everyone! I'll keep this one brief, cause there's not much to add. Adrianna's content is all wrapped up (finally). She's the one with the most to happen this update, so I'm glad I got all of her stuff out of the way first. I like the way her story's turning out and I can't wait for you guys to see it too.

Now I've moved onto working on Gemma. I've got her story outline finished, and I'm writing the scripts for her events and messenger dialogues. The writing process for her story is ...

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Devlog #3: Surprise inside!

Hello again beautiful people! Sorry for the late devlog today, I lost track of time.

Last week was a little hectic, but things are still looking good. I had some family visiting so that limited my work time a little, and I had to go back and rework a couple of Adrianna's events (script + renders). While having to waste time reworking something I had just finished a few days prior is unfortunate, the rewrite and new renders are worth it. I'm shifting her story a little in a way that make...

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Devlog #2: Getting into it

Hello again everyone! This past week felt like it went by in a flash. Regardless, things are perfectly on schedule so far. I've set myself rigid daily work hours and it's paid off.

I've finished scripting all of Adrianna's omniscient events. In total, she will have 10 omniscient events over the 19 days that will take place this update (Day 21->40) with day 40's event being the largest.

I've already started working on her renders and so far I've finished 2 out of the 10 events c...

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Devlog #1: First of many!

Good morning/afternoon/evening everyone! I won't take up much of your time with a yapfest here so let's get into it! (There will still be a TLDR at the bottom)

It's only been 3 days since release, and I did take a couple days off to let the nerves settle and to refresh my mind a little. But I did make some decent progress in the short time I spent working on the new release.

First major change: The forum UI

Most feedback I got about the initial release was t...

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First release + notes!

Dissonance V1 Available now to all!

This following section will contain my thoughts and design philosophy behind Dissonance.

THIS IS A LONG POST. IF YOU DON’T FEEL LIKE READING A LOT OF TEXT, THERE IS A TL;DR AT THE BOTTOM

Hello everyone and welcome to my page!

It's a little crazy. I never imagined myself to take the plunge and give adult game development a shot, but here I am, and I'm planning to stay a while.

Now enough about me and let's get...

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