
“The balcony is silent, open to the abyss.
The statues haven’t moved.
Not yet.”

REWARDS

22x16 Map
Gridded and gridless versions
Day, Night versions!

22x16 Map
Gridded and gridless versions
Day, Night, Rain Day, Rain Night, Bloodmoon, Haunted, Massacre Day, Massacre Night versions!
Printable PDFs

22x16 Map
Gridded and gridless versions
Day, Night, Rain Day, Rain Night, Bloodmoon, Haunted, Massacre Day, Massacre Night, Mountain Day, Mountain Night, Water Day, Water Night, Toxic, Magma, Fog, Cursed versions!
Printable PDFs
MAP DESCRIPTION
Dungeon Balcony is an ancient, ruined terrace, decayed and almost calm at first glance…
but nothing is ever truly calm inside a dungeon.
This elevated balcony runs along the edge of the dungeon complex, clinging to the rock as it overlooks a vast chasm below.
The ancient stone walls are cracked and chipped, and the heavy railing has collapsed in several places, leaving the terrace dangerously exposed.
A large statue of a hooded figure casts light over the area and may offer useful information to those who take the time to read the inscriptions carved into its pedestal.
Above, perched atop tall columns, three unsettling gargoyles loom in silence, their gaze fixed on the unfortunate souls wandering the dungeon.
The flickering torchlight casts uneasy shadows across their stone forms, making them seem almost alive.
Almost… right?
NOTES
Map Style & Tactics: This map is designed to create vertical tension and environmental pressure. Narrow paths, open edges, and limited cover make positioning and movement critical.
The Chasm: A deadly threat to players, and to enemies as well—unless they have wings.
The Gargoyles: These statues are meant to eventually become active threats. The empty pedestal and claw marks foreshadow danger, rewarding observant players.
The Statue: The large statue provides a natural opportunity to share additional information with characters who examine the inscriptions on its base.
Constructs and Undead: Animated armors, skeletons, and stone sentinels fit perfectly in this environment, reinforcing the idea of an ancient, guarded passage.
Ambushes: The map’s corners and arches allow smart enemy positioning, making it easy to surprise careless characters as they pass beneath arches or turn corners too quickly.
Multiple Uses: This map fits seamlessly into our Dungeon Series, but it can also serve as a versatile ruined balcony in forts, strongholds, or castles.

Welcome Back, Fellow Darkish!
We return to the Dungeon Series, this time stepping out onto the edge of the abyss together, atop this ancient Dungeon Balcony.
A simple, direct, and versatile path, perfect when you want a quick battle that is still tense, memorable, and dangerous.
With this final post of 2025, we want to thank you for being with us throughout the year and invite you to continue supporting us in the year ahead.
As always, we will give our best to bring you even better maps and to accompany your campaigns in the months to come.
For this year, that’s all.
We wish you great adventures, an amazing 2026 and countless NAT20s!
The Darkest Maps Team