
The air hangs silent over the cemetery, so still you can almost hear your own heartbeat. But the ground tells another story: fresh soil shifting, as if something below refuses to rest.

REWARDS

22x16 Map
Gridded and gridless versions
Day, Night versions!

22x16 Map
Gridded and gridless versions
Day, Night, Rain Day, Rain Night, Bloodmoon, Haunted, Massacre Day, Massacre Night versions!
Printable PDFs

22x16 Map
Gridded and gridless versions
Day, Night, Rain Day, Rain Night, Bloodmoon, Haunted, Massacre Day, Massacre Night, Winter Day, Winter Night, Autumn Day, Autumn Night, Fire Day, Fire Night, Fog, Cursed
versions!
Printable PDFs
MAP DESCRIPTION
Graveyard Path is a tangle of narrow lanes winding through an active cemetery, a quiet maze where paths twist between graves and broken headstones.
The graveyard appears very much in use: some pits lie freshly dug and waiting, while others seem recently disturbed, one even revealing the corner of a half-buried wooden coffin. A small crypt, wrapped in ivy and shadow, hides its entrance from view. Whether its door is sealed, broken, or simply lost beneath the moss is unclear, a mystery for the Dungeon Master to decide.
At the main crossroads stand two graceful statues: angels, the smaller one kneeling before the larger in a pose that feels almost submissive, as if caught in eternal reverence.
Could it mean something?
At first glance the graveyard feels still and silent, but a closer look reveals countless peculiarities and possibilities.
Where will your players begin their search?
NOTES
Map style & tactics: Graveyard Path unfolds across multiple levels and winding trails, offering ambush points, narrow chokepoints, and endless cover for those who use the terrain wisely.
The Crypt: Perhaps the entrance to a hidden necropolis, or simply a grand family tomb built in vanity. Either way, crossing its threshold might yield something precious… or something best left undisturbed.
Fresh graves: Some resting places still lack their stone slabs, making it easy to dig through loose soil — from either direction. A shovel must be lying around somewhere.
Clues & lore: Dates of birth and death, cryptic epitaphs, strange symbols etched into the stone, or even a forgotten journal resting on a bench… each could whisper fragments of a darker tale.
The Angels: The two statues are the only ones not tied to a tomb, and their presence feels intentionally linked. What might happen if someone were to kneel before the larger angel? Perhaps the crypt would respond… or perhaps something else entirely.
Dangerous angels: The statues could also be guardians of this sacred ground, ready to awaken if intruders dare disturb the peace of the dead.
The Well: Choked with roots and fallen leaves, it seems useless at first. But beneath the overgrowth, could something valuable, or a secret descent, be waiting?
Many approaches (and many risks): The cemetery’s tangled paths offer freedom of movement, but during combat, those same routes make perfect entry points for reinforcements. Enemies might appear from any direction.

Welcome Back, Fellow Darkish!
Halloween is drawing near and what better setting for the season than a graveyard?
Are you planning a spooky one-shot, or maybe something terrifying for your players this season? Either way, Graveyard Path will fit right in.
We already had a graveyard in our catalog, but it was one of our very first, back when it was still made with Inkarnate instead of being fully hand-drawn like our maps today. 😅
It was definitely time to give it a proper update!
Drop your thoughts in the comments; how will you use Graveyard Path in your campaign?
We wish you great adventures and NAT20s,
The Darkest Maps Team