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Healing Fountain Chamber [22x16]

The water in the basin appears clear, clean, and almost sparkling… almost too perfect. It could be a precious source of healing… but what price will you make your adventurers pay?

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MAP DESCRIPTION

Healing Fountain Chamber is a large hall divided by a long, carved walkway and dominated by two wide pools of shimmering blue water, crowned with an elegant, finely chiseled statue.

At the statue’s feet rests a small stone basin, encircled by five engraved Stone Discs, with a sixth already set into place

What do those discs mean? Is it worth trying to pull the fitted disc free and swap another in its place? Does the water behave in a way that helps… or hurts?

To find out, your players will either research the chamber’s secrets… or dive right in and discover the consequences themselves.

NOTES

Welcome Back, Fellow Darkish!

Healing Fountain Chamber expands our dungeon collection with another combat-centric room. These maps push players to squeeze every spell, potion, and buff they have, and to think about when to take risks. To avoid breaking tension with constant long rests, this chamber gives you a convincing reason to let  the Party recover inside the dungeon… and a solid excuse to crank up the difficulty once they know they can heal.

Of course, stingier DMs are free to make that pretty, glittering water mere water, or to tie its benefits to quirky penalties.

We know you’ll have plenty of fiendish ideas.

If you like this addition, leave us a comment below and tell us how you used the map, what disc your players chose (or stole), and any chaotic outcomes we should know about. Also: send requests and suggestions for future maps!

That’s all for this month, dear Fellow Darkish, thanks for being with us!

We can’t wait to meet you again for the next maps.

We wish you great adventures and NAT20s,

The Darkest Maps Team

Healing Fountain Chamber [22x16]

Comments

Cursed Empty is mislabeled as Haunted Empty in one of the grand master files

Asherett


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