So I recently had the pleasure of launching my first title - that is, if you ignore the educational games aimed at toddlers that I worked in in my last job. Which we will ignore. Because "Baby Ha-ha Learns About the Seasons" will not go down as my first shipped title.
In honour of this momentous occasion, I decided to write about my experiences working for a small indie studio, and what kind of challenges and pleasures come with it. I get a little abstract and talk about how to think about one's motivations when deciding whether or not to enter this industry.
In all honesty though, this was really just an excuse for me to share a lot of the artwork I created for the game that did not make it to the final cut (a challenge I also mention). I've peppered the article with several such images for your enjoyment!
Uncomfortable
2017-01-25 18:24:48 +0000 UTCUncomfortable
2016-11-23 02:07:50 +0000 UTC