I'd like to welcome you to Port Kilton, Garm's latest worldbuilding location. It comes complete with six seaside districts, a long list of NPCs, a tavern and its menu, and custom character tokens from Austin and David!
"At the mouth of the Warewich River sits Port Kilton, an Imperial trading town. To the east is the ocean; to the west, wetlands like the Dusnak Swamp. The city boasts tall, thick walls on its landward sides, built to deter the lizardfolk of the swamps from raiding.
Port Kilton is majority human, but only barely. People of every species can be found here, even the odd lizardfolk, although any bearing the scar-marks of the swamp clans are refused entry. As an Imperial city, the only official temples in the city are Imperial-sanctioned ones, but small “heretical” worship groups exist throughout the dense housing complexes..."
Read more: Port Kilton
Garm is embarking on a loose worldbuilding project to expand the region of Falirus ever outward, but each of these pieces is designed to be "modular" and easy to fit into your own campaign wherever it might be opportune. Have any feedback, thanks, or ideas? Please leave a comment!
This is a free article made in addition to our usual Patreon releases.