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Port Kilton

I'd  like to welcome you to Port Kilton, Garm's latest worldbuilding  location. It comes complete with six seaside districts, a long list of  NPCs, a tavern and its menu, and custom character tokens from Austin and David!

Read it here!


"At  the mouth of the Warewich River sits Port Kilton, an Imperial trading  town. To the east is the ocean; to the west, wetlands like the Dusnak  Swamp. The city boasts tall, thick walls on its landward sides, built to  deter the lizardfolk of the swamps from raiding.

Port  Kilton is majority human, but only barely. People of every species can  be found here, even the odd lizardfolk, although any bearing the  scar-marks of the swamp clans are refused entry. As an Imperial city,  the only official temples in the city are Imperial-sanctioned ones, but  small “heretical” worship groups exist throughout the dense housing  complexes..."

Read more: Port Kilton


Garm is embarking on a loose worldbuilding project to expand the region  of Falirus ever outward, but each of these pieces is designed to be  "modular" and easy to fit into your own campaign wherever it might be  opportune. Have any feedback, thanks, or ideas? Please leave a comment!

This is a free article made in addition to our usual Patreon releases.

Port Kilton

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