Today I'd like to introduce you to Garm's Dusnak Swamp and its lizardfolk, complete with character tokens by David. It's designed as a "modular location" that you can easily adapt into your campaign world...

The Dusnak Swamp is a massive swamp near the coast. Many lizardfolk call it home, as does the odd fugitive or recluse. Most of the year, the swamp is… not safe, per se, but you stand a reasonable chance of cutting through it if you’re careful. This changes drastically in the summer, when the eggs of the lizardfolk begin to hatch and the hunt to feed the young begins. When it comes to food, the lizardfolk do not discriminate between sentient and non-sentient. As one lizard once put it when talking to a bard: “All that’s meat is good to eat.”
Four clans of Lizardfolk call this place home: Toba, the mighty gator riders. Hekla, the agile and dexterous archers and tree-hoppers. Akahoya, the builders and fishers. And finally, Mercato, small but led by a demon-blooded lizard known as a Lizard King. It’s important to note here that during the summer hunt frenzy, the lizardfolk are not “driven mad with bloodlust” or any such thing— they’re still reasonable, sentient beings (the Lizard King excepted, see below) but the young hunger, and they must be fed. If the party can be of more use than their meat would be, a clan may be willing to work with them...
Read more: The Dusnak Swamp

Are these "modular locations" useful to you? Are you using them as-is, or just as loose inspiration? Perhaps just entertaining reading? We'd love to hear your feedback, so please leave a comment!
This is a free article made in addition to our usual Patreon releases.
Ross from 2-Minute Tabletop
2021-05-14 05:22:55 +0000 UTCpolarbark
2021-05-12 23:13:43 +0000 UTC