The Isometric Bridge Experiment
Added 2017-06-08 08:41:43 +0000 UTC
This week I decided to experiment with an isometric grid. I have yet to play test it myself, but it theoretically will work perfectly fine as a battle map. I've made sure the "squares" are large enough for a 1" base, but it's more a matter of how counting movement and ranges goes during play... We will see!
In the meantime, here it is! If any of you get to play test it before me, or can foresee any issues with isometric grids, please let me know. It was a lot of fun to draw!
Thanks to all of you, this map's released under the CC BY-NC 4.0 license.
Love good Isometric maps
2018-11-28 07:20:13 +0000 UTC
isometric maps are so nice!
Cesar Garza
2018-02-19 04:42:04 +0000 UTC
I don't have a timeline in place, but definitely! They're a nice change of pace.
Ross from 2-Minute Tabletop
2018-01-17 11:05:08 +0000 UTC
Have you thought about making more Isometric Maps?
2018-01-17 07:36:01 +0000 UTC
Congrats! I think you are the first to notice. :)
Ross from 2-Minute Tabletop
2017-06-15 08:33:29 +0000 UTC
I haven't used Roll20 in some time. Is it possible to turn off the grid and the grid snapping, and just eyeball the tiles?
Ross from 2-Minute Tabletop
2017-06-15 08:32:03 +0000 UTC
It's nice, although seeing as I mostly use these maps in Roll20 it's not really possible to use maps like this as far as I can tell. Looks great, though!
2017-06-14 19:42:34 +0000 UTC
LOL, I just looked at it again and the cat is a nice touch!
2017-06-11 06:52:18 +0000 UTC
It's a gorgeous bridge.
Ben
2017-06-10 20:18:27 +0000 UTC
Thank you! As a DM that always has a whiteboard handy, I think those invisible areas can be handled rather easily. I plan to reserve the isometric style for maps where there's no "playable area" hidden.
Ross from 2-Minute Tabletop
2017-06-09 07:43:20 +0000 UTC
You could make two maps to show the other side if necessary. They look as though they would be symmetrical.
2017-06-09 06:35:26 +0000 UTC
I think the concept is great and obviously the coloration and lineart is beautiful. It is true, that it is not as versatile as a top-down map, but the visual appeal is much higher for me with this style. For an encounter on the bridge there should be no problems, but if players want to jump down etc. the DM would need to rule how this is handled. However, I don't think that detracts from the overall appeal or its usefulness.
DaggerAndBrush
2017-06-09 01:35:35 +0000 UTC
I really like it, and very well may try and use it soon. I did not think of what Jason mentioned, I see his point. I guess I will just make that be un-navigational terrain that also does not count as distance for those spaces.. will have to think about it, see how it works out. I think it looks phenomenal though
Scott E Nash
2017-06-08 18:46:09 +0000 UTC
Artistically it is up to your usual high level of quality. I don't use ISO maps because you lose terrain. For example, what is lurking on the other side of that bridge? I do see the appeal for some though.
Jason N.
2017-06-08 13:22:56 +0000 UTC
I have used a few old isometric maps. I play with miniatures, so I stretch them to makes the squares actually square. It works and looks so-so, but is easy to do from a regular isometric map. Just scale in one direction. And I can still show off the better-looking original.
Carl
2017-06-08 10:11:17 +0000 UTC
Yes, we shall see!
Ross from 2-Minute Tabletop
2017-06-08 09:38:21 +0000 UTC
suprisingly i like this :) i wonder how it plays
Jelle
2017-06-08 09:34:05 +0000 UTC
Very VERY Good!! I really love the details and isometric viewing
Hen Biton
2017-06-08 09:20:40 +0000 UTC