Android Users: Poll on File Naming
Added 2023-02-12 16:30:09 +0000 UTC
Hey there. This is a poll just for Android users as I could use some feedback.
I mentioned this in an earlier post but, as you may recall, there was a recurring issue where, with each update, Android users would have to start from the beginning. It took me a long time to figure out why, and it all came down to one of the configuration settings when I was creating a new Android build.
I thought the setting was just for the name of the file, but Android OS interprets that to be the name of the app. As a consequence, each time I changed the name of the file to reflect the new version, Android OS thought it was a completely different app... and users had to start all the way at the beginning.
Well, with the last build, I stopped updating that, but some of you have particularly keen eyes and see the filename is still "boundbynight.v010a-xxxx..." Even though it is build 0.11, the filename looks like it's build 0.10. For folks who look at the file name, that's generating some confusion.
So, here's the question. Should I keep it "as is" so y'all don't have to start over yet again, or should I change it once more... and never again?
Note: It is possible to go into Skip mode with a new game and, if you enable the ability to skip "Unseen Text" in the preferences menu, you can fly through most of the game in about 5 minutes, pausing only at menus.
Comments
Yeah, that's what I discovered (but only after "v0.10a" got baked into the filename).
Bound By Night
2023-02-13 23:14:01 +0000 UTCOh, there is a very easy fix for it with the file name... but changing the file name is what will make everyone on Android have to restart once more.
Bound By Night
2023-02-13 23:13:18 +0000 UTCMost Android games just have the updated version number on the main page and keep the file name consistent
Tom S
2023-02-13 18:52:44 +0000 UTCCan you just leave off the version number off the file name (boundbynight.exe) but have the Folder containing the file name with the version number (Folder: boundbynight.v010a) I don't use Android, just thinking...
Lars Vidar
2023-02-13 07:19:06 +0000 UTCI don't use Android at all so it doesn't impact me, but as an end user, I imagine doing it so they don't have to restart every update would be preferrable.
Ray
2023-02-12 20:28:54 +0000 UTCThis is like when I started with application development. Documentation is always crap. Anyway, I thought that Ren'Py had better tools to port games to Android, but I see that's not the case 😅.
YD
2023-02-12 18:23:31 +0000 UTCHonestly, I kind of hate the process of making this for Android. I don't have a computer science or programmer background, and putting the Android builds together is a lot of work. I'm working to streamline it and trying to identify and iron out all the kinks, but holy moly... And the documentation for making the Android builds of a Ren'Py game is shit. Whenever I encounter an issue, I have to turn to other VN developers and hope they have encountered a similar issue and know how to fix it. (That's how I discovered why everyone was having to restart with each build.)
Bound By Night
2023-02-12 16:47:20 +0000 UTCBetter to change it one last time and avoid more confusion in the future, I think. I had the same problem with my own app and it was the best decision in my case.
YD
2023-02-12 16:39:07 +0000 UTC