Hello everyone,Sorry for the slightly delayed updates recently.
I’ve been spending a lot of time trying to completely rethink and restructure the game’s core logic and gameplay systems. There will likely be several fairly big changes coming soon. This month’s update might be released by the end of January. If you supported us in December and your subscription is outdated, please send me a DM once the release is out.
Here are some of the main things planned for the upcoming update:
Brand new HUD
(Already teased in a previous post)
Still polishing the content and making the behavior feel more realistic. In Rampage and Hide & Seek modes, the giantess, citizens, and military units will now have dialogue lines.
Completely rebuilt AI Spawner
This lays the foundation for the future “Mega City” system.
I’ve redesigned the enemy AI navigation logic — it no longer relies entirely on navmesh pathfinding. This change also gave birth to new gameplay mechanics, such as tower-defense-style enemy waves spawning and invading, while the player controls the giantess to defend. So I'm thinking of calling it "City Protector" gamemode, where giantess VS alien invaders. (but you can still destroy the city yourself and vore people to gen health)
New model import system!
The system now supports not only VRM models, but also any glTF format model that uses UE5 / UE4 / Mixamo-compatible skeleton structures.
In other words, in the future, you’ll be able to import almost any character/model into the game after doing simple rigging/binding in Blender or Unreal Engine.
Various small detail improvements
Examples:
Footstep crush marks / blood stains/debris left on the ground after stomping crowds
and a few other minor visual & behavior tweaks
At the same time, I’ve recently brought on a few new helpers to work on the project together. Current ongoing tasks include:
Complete UI redesign + controller support
Hired an animator who previously worked on Skyrim’s SizeMod to redo the current attack animations (new vore animations are also in the works) (also there'll be combo attacks)
Thank you all so much for your continued support!
I’ll keep improving the game step by step. If you have any good suggestions or ideas, feel free to share them — I’m open to adding things the community wants!
大家好,抱歉最近更新有点不及时。最近花了很多的时间打算重新梳理一下游戏的逻辑和玩法,可能很快会有几个比较大的变化。本月的更新大概会在月底推送,如果您在12月、1月订阅过patreon请找我私信询问下载地址。 几个计划要更新的内容:
全新的HUD,这个在之前的帖子中已经预告过了,目前还在完善内容和现实逻辑,在rampage和hide and seek中,giantess以及其他的市民、部队会有对话内容
重新构建的AI Spanwer,为了给后面的mega city做基础,我重新设计了敌人的AI导航逻辑,现在不完全依赖导航路径进行寻路,同时也衍生了新的玩法,类似塔防一样让敌人刷新并入侵,玩家可以控制giantess进行防守。
新的模型导入系统!这个系统不仅支持VRM模型,还可以导入gltf格式的任何UE5、UE4、Mixamo骨骼框架的模型,也就是说未来你可以将任何模型通过blender或者UE进行简单绑定后导入游戏了!
修改了一些小的细节,比如人群被踩踏后会在地上留下痕迹等等。
与此同时,我也找了几个新的帮手一起开发游戏,目前在进行的项目有:
重做UI设计,以及适配手柄
找到了参与过skyrim sizemod的动画制作人员帮忙重置现在的攻击动画(会有新的vore动画)
感谢大家一直以来的支持!我还会持续完善游戏,如果大家有好的建议也欢迎提出!我一定会努力加入游戏!
Secretnumberone
2026-01-26 20:19:27 +0000 UTCAkame Oda
2026-01-23 23:03:49 +0000 UTCGplayground
2026-01-22 23:55:52 +0000 UTCGplayground
2026-01-22 23:55:09 +0000 UTCCokeda
2026-01-22 11:23:45 +0000 UTCWaifu Bait
2026-01-22 07:59:58 +0000 UTCWenrui Zhang
2026-01-22 06:26:10 +0000 UTCWenrui Zhang
2026-01-22 06:19:05 +0000 UTCGplayground
2026-01-22 03:16:52 +0000 UTCqiaorui liu
2026-01-22 03:10:18 +0000 UTC