Hi all, sorry for reuploading this game. The previous version contains some small bugs that will affect the game experience.
Here's the new download link:
Mega:
https://mega.nz/file/qFMVXLJI#N2swQMH3qPBWCPYz-AsZP8FbWMzagSkcXoJAbK5nuIs
Google:
https://drive.google.com/file/d/1EM2ccel7RBy90ixrK73Vfc6ZTGRrvEzF/view?usp=sharing
Dropbox:
https://www.dropbox.com/scl/fi/g0u7k6lndul9y9f4yntu2/GiantessPlaygroundV34New.zip?rlkey=0oj3vs6kwqwnx1jslqvvypnmg&dl=0
Still remember to run runwithme.bat, or create that shortcut file and add -NotInstalled to the target property.
Wish you all a good weekend!
大家好,抱歉重新上传了一下,上一个版本有些小bug导致游戏体验不佳,这个版本已经修复了,
接:https://pan.baidu.com/s/1QqwnXLH79nUrIixgOyw1Sg 提取码:73o4
还是记得要用runwithme.bat运行,或者自己创建一个快捷方式并且添加-NotInstalled 在目标那一栏的最后
周末愉快!
2026-01-31 21:31:10 +0000 UTC
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Please don't download the game from the last post! There are some bugs (won't affect the actual gameplay, but still annoying)
I've already fixed them and will reupload to mega/google drive/dropbox now.
Changelog:
1. Vehicles are not crushable at large scale
2. Can't adjust the giantess offset via the slider bar in the character selection menu
3. Removed the background ambient music.
The new link will be ready soon!
2026-01-31 17:01:16 +0000 UTC
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Hi all,
Please open using runwithme.bat, or manually create a shortcut to NoInterior.exe and then add -NotInstalled to the end of the target property.
Sorry!!! Found some annoying issues in this build, I'm fixing them and re-uploading soon!!
You can try to import the UE5.glb file (in attachment) into the game with the new model importing system! I'll make a tutorial on how to create this model format soon!
Let me know if you have any suggestions for this new version! Have a good weekend!
发现了一些bug,请大家稍等新的下载链接!
请各位使用runwithme.bat或者创建快捷方式并手动添加-NotInstalled 打开。
附件给大家上传了一个ue5.glb的模型,大家可以试试看新的导入系统。下周会给大家制作一个模型的生成教程。
祝大家周末快乐!
2026-01-30 22:19:58 +0000 UTC
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Hi everyone! Hope you're all doing well lately. The new update is currently uploading and the link should be live by tomorrow. Here are some of the changes coming in this update:
New dialogue system
(As I mentioned in the previous post)
This isn't the finished version yet, but it already brings a lot more feeling and immersion. You'll notice the difference!
Model importing system
Now the game supports more than just VRM models!
(I'll prepare a tutorial for this feature soon)
Defense mode
Still very early / prototype stage, so please don't expect too much right now.
But I believe it has great potential to become a really fun mode in the future.
Helicopter News view
You can toggle it on in the gameplay menu now.
(Note: it currently causes some bugs/a-pose issues with certain giantesses — I'm actively working on fixes)
Thank you so much for continuing to support Giantess Playground! Your encouragement really means a lot. Also, if you subscribed in Dec or Jan, feel free to DM me for the link!
大家好!感谢各位的支持,新版本已经在上传了!明天会发下载地址。
新版本有几个更新:
1. 新的对话系统,之前帖子中有写到。这个不是最终版本,不过大概能有一个未来的期待方向。
2. 新的模型导入系统,支持任何UE5、UE4骨骼以及mixamo骨骼的gltf文件了。稍后会做一个教程
3. 塔防模式,目前并不是塔防,只是怪物会按波次刷新,现在玩法比较单一,但是我觉得未来有前景作为一个独立的玩法
4. 直升机视角,可以在菜单中打开,不过似乎会导致一些giantess的bug,我还在解决
如果大家有任何建议和意见也可以留言,顺便如果您在12月、1月支持过,但是过期了,欢迎给我发私信要新的下载地址!
2026-01-30 18:50:00 +0000 UTC
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Hello everyone,Sorry for the slightly delayed updates recently.
I’ve been spending a lot of time trying to completely rethink and restructure the game’s core logic and gameplay systems. There will likely be several fairly big changes coming soon. This month’s update might be released by the end of January. If you supported us in December and your subscription is outdated, please send me a DM once the release is out.
Here are some of the main things planned for the upcoming update:
Brand new HUD
(Already teased in a previous post)
Still polishing the content and making the behavior feel more realistic. In Rampage and Hide & Seek modes, the giantess, citizens, and military units will now have dialogue lines.
Completely rebuilt AI Spawner
This lays the foundation for the future “Mega City” system.
I’ve redesigned the enemy AI navigation logic — it no longer relies entirely on navmesh pathfinding. This change also gave birth to new gameplay mechanics, such as tower-defense-style enemy waves spawning and invading, while the player controls the giantess to defend. So I'm thinking of calling it "City Protector" gamemode, where giantess VS alien invaders. (but you can still destroy the city yourself and vore people to gen health)
New model import system!
The system now supports not only VRM models, but also any glTF format model that uses UE5 / UE4 / Mixamo-compatible skeleton structures.
In other words, in the future, you’ll be able to import almost any character/model into the game after doing simple rigging/binding in Blender or Unreal Engine.
Various small detail improvements
Examples:
At the same time, I’ve recently brought on a few new helpers to work on the project together. Current ongoing tasks include:
Complete UI redesign + controller support
Hired an animator who previously worked on Skyrim’s SizeMod to redo the current attack animations (new vore animations are also in the works) (also there'll be combo attacks)
Thank you all so much for your continued support!
I’ll keep improving the game step by step. If you have any good suggestions or ideas, feel free to share them — I’m open to adding things the community wants!
大家好,抱歉最近更新有点不及时。最近花了很多的时间打算重新梳理一下游戏的逻辑和玩法,可能很快会有几个比较大的变化。本月的更新大概会在月底推送,如果您在12月、1月订阅过patreon请找我私信询问下载地址。 几个计划要更新的内容:
全新的HUD,这个在之前的帖子中已经预告过了,目前还在完善内容和现实逻辑,在rampage和hide and seek中,giantess以及其他的市民、部队会有对话内容
重新构建的AI Spanwer,为了给后面的mega city做基础,我重新设计了敌人的AI导航逻辑,现在不完全依赖导航路径进行寻路,同时也衍生了新的玩法,类似塔防一样让敌人刷新并入侵,玩家可以控制giantess进行防守。
新的模型导入系统!这个系统不仅支持VRM模型,还可以导入gltf格式的任何UE5、UE4、Mixamo骨骼框架的模型,也就是说未来你可以将任何模型通过blender或者UE进行简单绑定后导入游戏了!
修改了一些小的细节,比如人群被踩踏后会在地上留下痕迹等等。
与此同时,我也找了几个新的帮手一起开发游戏,目前在进行的项目有:
重做UI设计,以及适配手柄
找到了参与过skyrim sizemod的动画制作人员帮忙重置现在的攻击动画(会有新的vore动画)
感谢大家一直以来的支持!我还会持续完善游戏,如果大家有好的建议也欢迎提出!我一定会努力加入游戏!
2026-01-22 02:59:14 +0000 UTC
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I'm working on the new dialog system for Rampage mode. Your giantess is going to have so much fun playing with the tiny army. Let me know if you have any more suggestions for the new HUD — I want to get it implemented before the next update!
2026-01-09 17:25:21 +0000 UTC
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Thank you for all the support!
Wish you all a happy new year!!!
2025-12-31 15:56:45 +0000 UTC
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2025 is coming to an end. I hope you've all had a wonderful year!
Thank you again for your continued support of the game!
Recently, I've redesigned the GUI and added a new scale indicator to better show the height of the giantess.
I'm also working on polishing the Rampage and Hide-and-Seek gameplay, adding more content to make it less repetitive. (Like adding some side quests: crushing VIP targets, or eating some tinies)
If you have any suggestions for Rampage or Hide-and-Seek modes, feel free to leave a comment! I'll do my best to implement them in the game!
2025马上就要结束啦,希望大家今年都过得开心。我最近在完善rampage和捉迷藏模式,加入了新的UI和一些小的任务。(比如需要踩特定的车辆、吃掉小人、或破坏某栋建筑等)右下角是新的身高展示器,你可以看到角色的身高和直观的对比。如果大家对于玩法上有什么建议的话欢迎留言!
2025-12-30 15:22:47 +0000 UTC
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She'll join the rampage party as well :D And happy holiday to everyone!!!
2025-12-24 15:26:58 +0000 UTC
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Hello everyone!
First of all! Thanks for continuing to support this project! Looking back on the entire 2025, we made some significant progress on this game: better destruction effects, massive crowd systems, mega city, and climbing systems. I still can't believe this has already been the fourth Christmas since this game started, and I know for sure this game would never have happened without you!
My plan for the next year will focus on adding more gameplay and bringing multiplayer mode to this game. I really hope that with our work, we could provide everyone a better gaming experience.
Again, please use the old technique to run the game by creating a shortcut of the NoInterior.exe and adding -NotInstalled to the Target:
Or you can click on the RunWithMe.bat to generate this shortcut for you.
The current megacity does not have a destruction system, but I guess it'll be better to have that in this game for you to try out first (at least you can take some pictures in it). I've experienced a crash with the megacity when trying to load the map first time, but it seems recovered after restarting. It'll take quite a long time to cache all the buildings, so please be patient.
Moreover, please let me know if you experienced anything unexpected! I'll try to fix them ASAP :D
Merry Christmas and Happy New Year!
Links to the game:
Dropbox:
https://www.dropbox.com/scl/fi/y0la6e4u9uv46wk2pno2w/GiantessPlaygroundV33.zip?rlkey=05otegc8gix1jvyqwc82ec170&dl=0
Mega:
https://mega.nz/file/uJdyATxa#8zFAxd80YifGfHpmLR2EjRYwuYWNR44DKDBiteEZgbI
Google Drive:
https://drive.google.com/file/d/13dQ-xT1jmkdw4Mj1lli61xNNLmM3jxap/view?usp=sharing
大家好!首先感谢各位一直以来的支持,没想到这已经是我做游戏以来的第四个圣诞节了。回看2025游戏确实也有了不少的变化,新的攀登系统,人群系统,更大的城市地图等等。
2026年,我打算把精力放在加入更多的游戏玩法以及多人模式上。希望可以给大家带来更好的游戏体验。
游戏的打开还是需要手动创建快捷方式,并且加上-NotInstalled, 或者你也可以点击文件夹中的RunWithMe.bat创建快捷方式。
游戏中如果需要修改音频,请在设置的最后一个菜单(gameplay)中修改voice actor,切换至xiaokui、sanggui都是中文语音。
人群的话应该会自动启动,如果不启动的话也可以在这个gameplay菜单中打开。
Mega City目前是无法破坏的,所以只能当个拍照模式玩玩,我在第一次打开的时候崩溃过,不过似乎重启就解决了,如果大家有遇到问题可以随时问我。加载这个城市可能会花很长的时间,大家请稍等。
最后是下载链接:
链接: https://pan.baidu.com/s/1OuZI0dS7cyyMNN6DSr3UHw 提取码: ep66
祝大家新年快乐!
2025-12-22 09:15:33 +0000 UTC
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Thank you all for the support, as usual!
I bet you've seen those videos of the new mega-city, and here it comes (it's Patreon exclusive for now, but the Epic version will have this level eventually)! It cannot be destroyed at this moment, but we are working on it! Still, you may have some feeling of the future potential of the new level like taking some pictures, or spawn some cars for crushing/driving around.
We also made some modifications to the game:
Fixed DLSS not working properly
Fixed traffic disappearing in distant blocks – should run even smoother now!
Added a fun easter egg in rampage mode – go find it! :D
The update is uploading to Dropbox, Mega, and Google Drive. Should be ready in 3-4 hours!
Wish you all Merry Christmas and Happy New Year!
大家好,感谢大家一直以来的支持!
相信大家已经看过关于mega city的地图了,现在它加入了Patreon的版本中了(Epic稍后会加入)目前地图种场景还不能破坏,不过我们已经在努力了,后面会加入破坏系统,你可以在城市中先体验一下拍照模式,或者在城市里摆放一些小车。
我们也修复了之前版本中的一些bug,比如车辆在远处消失、dlss不工作的问题目前性能看起来有一点提升。
我们也做了一些圣诞主题的装饰(圣诞树、下雪等),在rampage mode中加入了一个圣诞彩蛋
这个更新已经在上传了,大概3-4小时后就会完成~
最后祝大家圣诞快乐!新年快乐!
2025-12-22 05:40:45 +0000 UTC
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First of all, I know the Navi system is broken in the Epic's update. And I was working on it recently... However, I don't have access to the Epic update myself; Micah is the one doing the updates of the Epic store, so I have to fix the bugs and have him push to Epic.
After fixing the Navigation issue, a new issue was introduced to the game, where the performance during destruction seems significantly slower than in the Patreon build (I suspect it's because Micah has added more details to buildings, but we're working on this).
As a result, we can't push a new update onto the Epic right now, as the destruction may have a significant impact on performance.
Sorry for the inconvenience, and I'm working on this to get a proper solution asap.
我已经了解了目前的Epic版本有导航问题(gts不会动,小人无法召唤)我也已经解决了这个问题。但是因为Epic是由Micah更新的,我需要把我这边的更新交给他,让他进行发布。
但是现在遇到了一些问题,他那边加入了一些破坏的细节,现在游戏在破坏的情况下性能变得很差。 我们还没解决这个问题。
所以暂时没办法在epic上发布更新版…… 请大家见谅,解决后会第一时间发布更新
2025-12-13 14:47:07 +0000 UTC
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Flickering issue solved :D
2025-12-09 17:56:36 +0000 UTC
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I bet this would be the first game to feature a 25 x 25km destructible map, and it's PCG-generated, which means we could literally have unlimited maps!
The flickering issue could be solved, and I'm working on the destructions too! OMG I can't believe we achieved it!!!!
2025-12-08 21:16:33 +0000 UTC
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Running 4k 120fps inside the editor. Don't worry about the white buildings; I just haven't assigned textures yet.
2025-12-02 18:15:08 +0000 UTC
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I'm working on this insane scale of the city. Hope we can destroy it soon XD
2025-11-22 18:44:05 +0000 UTC
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First of all… please allow my apologies for those who are affected by this issue… somehow the AMD card may having trouble running this game. (Crashing on loading, or can’t launched the game at all). I believe this might be a bug with the conflicting settings of DLSS and AMD card… but seems it’s not that simple… after having it for couple months… I’m still stuck with it.
If you can’t solve the issue using the method from my previous post (deleting the upipeline files and change settings in the driver menu.) please DM me and ask for a refund. I promise you to get you an updated bug free copy once this is fixed…
Sorry again for not fixing this issue 🤦 I’ll try to rent an AMD PC to test myself soon…
2025-11-22 10:41:10 +0000 UTC
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Please read the readme.txt in the game folder to run the game properly (basically need to create a shortcut and add -NotInstalled at the end of the target.
BTW, using FSR seems better than nvidia Frame generation. It runs at 4k 80 standing still on my 4070 laptop, and 4k 40-50 during destruction
Here’s the link:
Mega:
https://mega.nz/file/7Y9jCAaa#B6rpB2XiLVVhhb5lrxsC6knkpB4gDy-rsvPI6ewnfK8
Dropbox:
https://www.dropbox.com/scl/fi/hye6qmqwzzmiz0zourwsd/GPlaygroundV31.zip?rlkey=zotxza90wszjtuw6odsv3ayxu&st=eqoqri0d&dl=0
Google drive:
https://drive.google.com/file/d/1ClsoNg1AeC2tNeo8lwS2ow0eJOaj2MuY/view?usp=sharing
这里是下载链接,请阅读游戏文件夹中的readme.txt来正确运行游戏,需要创建快捷方式并添加-NotInstalled来实现。
顺便提一句,使用fsr似乎比frame generation效果更好,在4070的笔记本上可以运行到4k 80(静止),或者4k 40/50破坏状态
地址是:
GPlaygroundV31.zip 链接: https://pan.baidu.com/s/1WPP0pYyDARfeGf9nrVtVjw 提取码: f9ut
2025-11-18 02:16:33 +0000 UTC
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Hi all! I’m sorry for keeping everyone waiting!
This update turned out to be way more complex than I imagined—I spent a ton of time overhauling the underlying engine. On the surface, the game might not look drastically different, but it’s essentially like rebuilding the entire thing from scratch. That said, there could be plenty of undiscovered bugs since not everything has been fully tested yet.
Here’s what’s new in this version:
1. Refined giantess’s motion retargeting: Her animations are now a bit more precise and accurate.
2. Animation-driven skirt physics: This reduces clipping issues.
3. New crowd system: No more needing to aim precisely to pick up tiny people—just press Q! Crowds use simulated physics by default. If you’re into screenshots and don’t mind the performance hit, enable “use Ragdoll” in settings for 100% physics simulation.
4. Realistic water system: Water is now in the game (though content is limited for now—more to come in future updates!).
5. Fixed vehicle placement bug.
6. Tweaked some UI logic (Full UI redesign and simplification coming soon).
7. Destruction system updates: Customize fragment and smoke particle counts right in the settings menu.
8. Buildings now display health values.
Plus some small detail changes—discover them yourself while playing!
The link is in the other post, if you’ve supported this game in October please send me a DM for download link. Again, thanks for keep supporting and wish you enjoy the game!
实在抱歉让大家久等了,这次的更新比我想象的要复杂,花了很长的时间做了底层引擎的更新,虽然看起来游戏变化不是很大,但是其实相当于整个游戏都重新做了一遍。所以可能会有很多还没测试出来的bug。
这个版本的一些更新:
1. 重做了女巨人角色的动作重定向,踩的动作会稍微准确一些了。
2. 使用动画驱动裙摆,穿模问题有好转。
3. 加入了人群系统,想要捡起小人不需要瞄准,直接按Q即可。 人群默认使用模拟的仿真,如果你希望拍照且不在意性能损耗的话可以在设置中打开real ragdoll,这样人群会100%物理模拟。
4. 加入了真实的水系统,目前水里还没有很多内容,以后会慢慢加上。
5. 修复了摆放车辆的bug 6.修改了一些UI逻辑(UI会重做并简化)
7.破坏系统有变化,可以在设置菜单中设定碎片数量和烟雾数量。
8.建筑显示生命值 还有很多小的细节上的调整大家可以自己体验。希望大家玩得开心!
如果您在10月支持过这个项目,即使现在过期了也可以私信我要下载链接!感谢大家的支持。链接在新的帖子中。
2025-11-18 02:13:13 +0000 UTC
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Well... After spending nearly 30 hours this weekend trying to get a working build for the new update... I guess we could finally have it ready either tomorrow or on Tuesday.
A lot of new optimizations have been applied, as well as the new crowd system. My goal is to have the new version perform 30-40 % faster than before (it is running superbly without the crowd, and I'm optimizing the crowds rn).
As I mentioned before, this time we switched from UE 5.3 to UE 5.6. Basically almost a whole rebuild of the entire game. Please be aware that the first release may contain some unknown bugs... But I've tried my best to catch and solve them...
Wishing you a great start to the week—I'll drop the new release as soon as it's been tested and running! (If you've supported the project from October onward, feel free to DM me for a download link once it's live. )
2025-11-16 19:48:58 +0000 UTC
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Sorry, this bug happened because of the DLSS/FSR plugin...
I'll try to fix the issue in the future; however, here's a temp fix for that.
Please delete the file under:
newGiantess/Saved/newGiantess_PCD3D_SM6.upipelinecache
Also, if you're using the AMD driver and cannot run the game, try this:
Sorry for the inconvenience... I hope the new upgrade (switching DLSS/FSR version) may help with solving this issue.
2025-11-10 17:01:46 +0000 UTC
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The game runs 4k 120 at 200 meters height :D
Well… still some annoying bugs need to be fixed.
2025-11-07 19:32:47 +0000 UTC
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Yes!
2025-11-05 19:52:24 +0000 UTC
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After struggling to compile with the new engine for nearly two days, I finally fixed around 40 fatal errors and got the game running in a shipping build. I'd say the massive crowd system may completely change our gaming experience.
That said, this build has unearthed a handful of new bugs—some due to the engine update, as we upgraded from UE 5.3 to 5.6, which immediately broke parts of our code—like UI functions suddenly going unresponsive and mysterious collision glitches appearing out of nowhere. I'll dive into fixing these issues while also polishing our new crowd system soon.
Look forward to this update dropping in early November! And feel free to ask me for a link once it's ready if you supported us in October for our project!
Thank you all for your incredible support—wishing you a fantastic day ahead!
经过近两天与新引擎的搏斗,我总算让游戏跑起来了。目前的人群系统和水体模拟都很棒,但是新引擎与之前的很多代码不适配,所以有了很多新的bug,我还在修复bug。
大概这次更新会在11月初发布,如果你在10月支持过了,也可以到时候找我要链接。
感谢大家一直的支持,祝大家生活愉快!
2025-10-27 13:46:08 +0000 UTC
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On some lucky ducks XDDDD
2025-10-25 18:37:19 +0000 UTC
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Sorry for being a little less active recently... I had some terrible days irl recently... I hope it will get better soon.
So we've added the physical-based water system to our map. Now you can interact with the yachts, and potentially battle with the warship in the future.
The crowd system has been added back; however, we still need to figure out how to trigger it properly.
The subscription has been paused due to my recent situation... It'll be recovering soon.
Wish you all a good weekend!
2025-10-19 19:28:11 +0000 UTC
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Hi all!
Hope you enjoy the mini game update! Here’s the dev plan for Oct’s new features!
1. We have successfully migrated our game to UE5.6, which allows us to use some new engine features. (This could possibly bring us 5-8 fps for free)
2. I’m working on a better UI layout.
3. This month we’ll mainly focus on polishing the rampage mode(also the sandbox mode), adding more type of enemies and hopefully add some spells for player to obtain! (Kind of similar to the old Godzilla type of game)
4. I’ve created a better animation retargeting system. (The crush and aiming will be more accurate)
5. We’re also working on the massive crowd system! That’ll be a great improvement as you might be able to see streets filled with crowds!
Let me know if you have any suggestions about the rampage mode/sandbox mode! I’ll try to add them to our game! Have a good weekend! :D
2025-10-12 04:09:09 +0000 UTC
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Finally, here comes the new update!
Sorry for keeping you all waiting for so long! I thought that the climbing system could be done within a month... but it turned out way more complicated than I thought. Even though this mini-game still contains some bugs, it's playable and I guess it's better than nothing XD.
Here's the change log of this new update:
Matrix map:
1. Add several new attack animations that you can pick in the Pose menu.
2. Add a new English voicepack created by Mysti
3. Added walkable water
4. Added Polish language support
5. Fixed some minor performance issues
Mini-game:
1. Two characters to pick from (they share the same animation but with different voiceover and dialogue). Special thanks KK and Jamie, for their voices.
2. You can use 1/2/3/4/5 to switch between different camera views after the first growth scene in the cutscene.
3. F to toggle Climb mode (it contains bugs, so you might clip inside the giantess's body or perform some weird poses during the climbing... but trust me, I tried my best already)
4. It's now Chinese language packs with English Subtitles for now, but we could add multi-language subtitles later.
Since I missed the update in July and August, feel free to DM me for a download link of this new version if you have supported in the last 2 months. Thank you all for keeping supporting this project!
大家好,实在抱歉久等了!这个小游戏的攀爬系统耽误了太多时间…… 所以一直没更新,现在总算做出来了个凑合能看的版本。但是还是有不少bug。
更新记录:
常规游戏部分:
加入了几个新的攻击动作
加入了一个新的英文语音
加入了几个新的背景音乐
海的区域可以走路了
修改了一些小的bug
新的mini-game:
有两个角色,分别是KK和Jamie配音的。两个角色的动画一样,但是台词是不同的
在游戏过场动画中,可以通过1/2/3/4/5切换不同机位观察。在正式游戏中,按F可以进行攀爬,但是攀爬目前有bug…… 比如可能会卡在身体里,或者姿势奇怪,以及浮在空中…… 但是我确实尽力了。
如果您在7/8月支持过,即便已经过期了也可以给我发私信要下载链接。万分感谢大家支持!
2025-09-26 13:57:37 +0000 UTC
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In addition to our old friend Jamie (https://x.com/JamieJiemi29), who lends her voice, KK is also joining our mini-game! Now we’ll have two distinct dialogues for our giantess girls!
And this is how KK (https://x.com/kk250621) looks like irl :D
She really enjoys being a giantess :D
2025-09-23 21:59:10 +0000 UTC
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