Well... After spending nearly 30 hours this weekend trying to get a working build for the new update... I guess we could finally have it ready either tomorrow or on Tuesday.
A lot of new optimizations have been applied, as well as the new crowd system. My goal is to have the new version perform 30-40 % faster than before (it is running superbly without the crowd, and I'm optimizing the crowds rn).
As I mentioned before, this time we switched from UE 5.3 to UE 5.6. Basically almost a whole rebuild of the entire game. Please be aware that the first release may contain some unknown bugs... But I've tried my best to catch and solve them...
Wishing you a great start to the week—I'll drop the new release as soon as it's been tested and running! (If you've supported the project from October onward, feel free to DM me for a download link once it's live. )
Gplayground
2025-11-17 02:48:42 +0000 UTCGplayground
2025-11-17 02:48:08 +0000 UTC克 英
2025-11-16 23:18:00 +0000 UTCAvery Noctem
2025-11-16 22:15:14 +0000 UTC