XaiJu
Sasquatch B Studios
Sasquatch B Studios

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ULTIMATE Generic Object Pooling System

Hey guys!

I know I know...I've made a few object pooling tutorials in the past. This one has been refined over the years though, and it's literally the FIRST thing i import into every single one of my projects, whether that be a game jam or a commercial game.

The reason it's so great is because it's built to mimic Instantiate.
You pass in the same parameters (GameObject objectToSpawn, Vector3 spawnPos, Quaternion rotation) OR (GameObject objectToSpawn, Transform parent, Quaternion rotation) - and just like instantiate...it can return (or take in) ANY object type.

(Also, as a bonus, it keeps your hierarchy clean as it sorts everything into categories and parents itself to empty gameObjects under "Object Pools" in your hierarchy. So...no more clutter from your pools.)

It's extremely easy to use and is very robust, so here's the source code if any of you want it for your projects!

I just finished uploading it to Github. The project is called:
TUT-Ultimate-Object-Pooler-2025

Enjoy!

ULTIMATE Generic Object Pooling System

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