Hey guys!
It's been a while since my last shadergraph tutorial. This one is actually grabbed from a "best practices" project made by the Unity dev team, so I decided to make a tutorial on it and tweak just a few things to give us more control over the final result.
The end result will be a gorgeous fire VFX graph, with the fire effect coming directly from Shadergraph.
This will work in 2D, 3D, the VFX graph and the Particle System!
I really hope you enjoy