I'm working on a new workflow and rendering with Cycles in Blender instead of Daz. This will alleviate a rendering bottleneck with one of my machines, and create more realistic environments.
This render uses a paid add-on called Global Skin for the skin textures. Unfortunately, Global Skin doesn't support genitals. So whenever I transfer a character from Daz, I will need to hand paint the skin on the naughty bits, which will be a lot of work.
I'm going to try a re-render of this scene with the Daz/Diffeomorphic skin with a few moisture modifications and see if I can get a better result out of the box for the sole texture, because I'm not super thrilled with that texture here. The Daz texture for the tiny included some close-shaved head hair that I liked better, so I'll probably go with that too.