The Wraith is always the Wraith... unless she is a shadow of what she could be.
This is gonna be weird one, but I love Sentinels of the Multiverse. It's a tactical card game where you and your friends play a team of superheroes fighting against a game controlled super villain while dealing with environmental hazards. It's surprisingly simple to learn, quick to play, and fun if you're into that kind of thing (which I clearly am). The heroes they present are obvious stand-ins for other heroes (Legacy is Superman, the Wraith is Batman, et al), but one of the more interesting they did outside of game design was include color references to old comics, building out a massive degree of lore that rivals any existing comic company for depth and volume, only without the actual comic books. They reference out-of-comics media and politics for when the comics apparently existed, which is all stuff I find fascinating and I wanted to play a bit in their world. I've also referenced that SotM had a massive impact on the development of Chains of the Irkalla in the past. Highest possible recommendation, a real 10/good.
Artwork is provided by @BalthaZarDragon, who does an incredible job capturing the look and feel of a comic universe that doesn't exist. He can do the same for you, so if you need some artwork done I cannot recommend him enough.
Should I do more board game based stories? Let me know. I've been kicking around an idea for Professor Evil and the Citadel of Time for a while.
Beyond that, good reading, have a good weekend, and we're back next week as Fire Emblem continues and Saving Sabrina approaches a final conclusion.
This chapter is 3, 378 words long.