XaiJu
JakubW
JakubW

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AGLS v1.4.2 - Unreal Engine 5.6 Support

A new engine version, numbered 5.6, was recently released. By default, opening the project by converting it from UE5.5 to UE5.6 is not possible, as the C++ code won’t compile. That’s why I’ve prepared ready-to-use plugins for this engine version.

Here’s a short guide on how to convert the AGLS project to version 5.6:

Please note that regardless of the engine version, AGLS can only be launched for a PC with Windows system.

Additionally, I would like to point out that this is not full support for the AGLS project for this engine version. Not everything has been tested for correctly operation. Nevertheless, in the UE5.6 version, the project packaging was successful. For now, I will mention a very simple bug that requires correction in order to be able to interact with items:


The plugin folder can be downloaded from this post:

UE 5.5 - AdventureGameLocomotionSystem V1.4.2 | (Project Files)

I’ll also mention that, without making any changes to the project, I haven’t noticed any performance improvement between UE5.5 and UE5.6. Epic Games stated that they introduced many optimization-related changes, but I’m not sure whether those updates will have any impact on AGLS.

Comments

Hi Jakub, is it possible to import your project into my existing project?

Saurabh

hi jacub i keep running in to errors if i play the demo my other projects work fin if i don't use your project. is this i known thing for you and are you working on a fix i use the 5.6 version. it happens when i loade the enemy's and the green player. if you got any qwestions i wil hear back from you

ue5 engine

its to bad that i cant see you work.. after dowanload the file and updated as above i got alot of error its related to tags and the hand c .. i have already put the photo in discord

FAHAD ALANAZI

Unfortunately, I don't think I understand everything correctly. Is your problem that you can't enable the interaction option (key 'E') in version 5.6? If so, I've presented a solution in this post. Simply just disconnect 'NOT' node for the IA_Interaction event.

Jakub W

Hi Jakub, I've updated the plugins folder to get AGLS working with 5.6, but this interaction bug thing confuses me. Can you explain what to do better?

Stockbridge Works


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