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JakubW
JakubW

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Plugins Content For UE5.3 (IWALS 3.0)

I managed to prepare plugins for the project, allowing it to run in Unreal Engine 5.3


How to replace plugins correctly:

Download files from Attachments or use alternative link: Plugins Content For UE5.3 

Comments

Hi, I've tried several solutions to rebuild plugins to 5.4 but all my tries failed, any working solution to rebuild plugins? thanx)

tygra78

Is there a way to make the bullets, when fired, collide with a fractured chaos engine object? and how?

D4n11JS

do you have visual studio?

Akın Özgen

Great got that to work now on 5.3.2! One thing is the rope system, I can equip it but can never use it, on all the various test levels, I assume to need to point it at specific spots in the levels?

ZeRoY

Can you help me?, it's giving me an error when packaging the file UATHelper: Packaging (Windows): BUILD SUCCESSFUL UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject UATHelper: Packaging (Windows): Interaction_With_ALS.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows): Running: F:\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "F:\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Interaction_With_ALS Win64 Shipping -Project="C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject" -Manifest="C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Intermediate\Build\Manifest.xml" -NoHotReload -xgeexport "C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject" -NoUBTMakefiles -remoteini="C:\Users\Lord Trevor\D esktop\IWALS (Version 3.1) UE5.2" -skipdeploy -log="C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt" UATHelper: Packaging (Windows): Log file: C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named 'HelpfulFunctions' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. UATHelper: Packaging (Windows): Took 4,4310928999999994s to run dotnet.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt) UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 8s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows): BUILD FAILED

Wanderson gonçalves

Hey I've heard a rumor about a release or two since this, but I'm new so I'm no sure where to find things other than here. Is there somewhere else I should be watching as well? Thanks for all your hard work!

Matt Clark

I think that version 3.1 should appear between 03/12 and 07/12.

Jakub W

Sorry, but unfortunately it is not possible to package the project with these plugin versions. In source plugins projects tke packaging process is complete correctly. However, there are bugs in the IWALS project. I tried to solve it. I worked on this for many hours. What annoys me is that Epic Games changes function names, parameters and other things in C++ every engine update. Then a compilation problem occurs and I have to spend a lot of time fixing it. When I find a solution, I will replace the plugin files.

Jakub W

Indeed. I didn't notice it before. However, I think the main problem here is the Rifle, which is connected to the skeletal mesh using Physic Constraint. This component bugs during ragdoll initialization. In UE5.0, ragdoll worked fine. There was no vibration problem, except for the Rifle. The physics engine has changed in UE5.2. Physic Body now works differently. Unfortunately I don't know how to fix it. Epic Games introduces many changes, which causes bugs to appear in newer versions of the engine.

Jakub W

I will think about it :)

Jakub W

You can use this link: https://discord.gg/uBQYuKjbbB

Jakub W

I am unable to package project with this version

Jonathan Nielssen

Great, just as i needed to upgrade my project for another plugin to UE 5.3 :) Works for me. Do you have an idea when we the new version 3.1 with the ladder-system will be released?

Julius Hackel

Hey there i have an urgent question please, the ragdoll effect keeps jittering when i click on " X " it glitches for a split second! is there a way to fix it ? is it colliding with something ? or what could possibly be the issue ? thank you

Karbo

Flashlight mecanics will be a great adition to the pack, like the one in alan wake 2 for example.

SebastianV

I solve this clicking on the node with right mouse button, then clicking on refresh nodes in all nodes with red line...

Matheus Santi

Hi Jakob. I have a couple of very simple questions... how do i reach you on Discord?

Wilfred de la Querra

Blueprint Runtime Error: "Accessed None trying to read property BP_DynamicLedgeClimbing". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP Blueprint Runtime Error: "Accessed None trying to read property BP_DynamicLedgeClimbing". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP Blueprint Runtime Error: "Accessed None trying to read property BP_FallDamageAndSliding". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP Blueprint Runtime Error: "Accessed None trying to read property BP_BalanceAndLadderMovement". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP How do i fix this

Mayuresh Sawant

working thanks

Mayuresh Sawant

What exactly are you having trouble with? I made this process on my pc and everything worked fine. You need to provide more details.

Jakub W

Is this a joke ? Not working on UE5 5.3

Jony

That is great news!!!

Nicolas Choukroun


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