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JakubW
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UE5 - Interaction With ALS - Version 2.3


What's new in version 2.3:

1) added back the grandes system from 4.26 version.

2) New reload animations have been added for individual rifles

3) New more detailed recoil animations

4) New overlay poses prepared for a specific weapon model - Previously, the overlay
    poses was prapared only for M4A1 rifle model. Now there are several of them.

5) New rifle picking system

6) New sniper rifle system - Now the crosshair is generated by postprocess material.
    Additionally, has been added a non-linear projectile trajectory , which means that with
    the distance from the target, the final hit will be lower than the center of the crosshair.

7) New Crosshair for Bow - Previously it was a UI crosshair now it is trajectory prediction
    just like holding a grenade.

8) New torch lighting system

9) Additive animations prepared for Crawl System (previous ones were not compatible)

10) Added a new overlay poses system specifically for the Crawl System. This makes the
       pose more natural.

11) Added icons for blueprint assets to make them easier to find and catalogy

12) New control rig used for crawl system - spine adjusts to the ground to simulate lying on
      the ground (Experimental !!) | Power IK is required

Fixed bugs:

1) Fixed 'anim slot' montages for lay back system

2) Fixed picking up magazines - 'notify event' problem related to "overlay poses" being
    separated from the new file

3) Overlay poses issues while climbing - Bug related to holding items such as a rifle while
    climbing

4) More extensive condition to start crawling

5) Fixed bug with holding items when switching overlay - When switching from, for example,
    Bow to Binoculars the bow became invisible

6) Fixed a bug with dealing damage to AI. The damage was too great

The animation system is also an important change. UE5 prefers to use the 'Linked Graph' option, so most of the 'Overlay Layer' system has been moved to the new animation plan. Unfortunately, this solution offers many advantages and disadvantages. One of them is the limited access to 'Anim Montages Slot'.


UE5 - Interaction With ALS - Version 2.3

Comments

Try turning the collision on the backpack to overlaping

Rodrick Scott

was anyone able o fix the the backpack physics, it keep as on getting stuck

victoria leid

Unfortunately, this option is only available for the rifle.

Jakub W

I see you can start without rifle, can we do the same and start without rope or pistol?

ruffiØ


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