This is a little promo of an upcoming work which I was testing new lighting techniques compared with subsurface scattering to get a more realistic shading on the models surface.
The shader uses a realistic refraction index of 1.43 which is the same amount of human skin. I need to tweak it to make it ready working with more models but a solid base is the beginning of evewrything. I'll look forward to this and the future projects.
I am also thinking about a new tier for my commission bar (klick here ) exclusively using this "high end" material type.
The finished picture will be an exclusive for the STAR-PACK coming in december 2016
~F0