XaiJu
Not a Failure to Launch
Not a Failure to Launch

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Monday Progress Report

Hey everyone! I hope you're all doing well

This has been a super productive week though a bit less focused on art and more on behind-the-scenes improvements! I’ve been working on some much-requested qol features, like skip, splitting audio and more save slots.

Also, I finally got the script of the original game up and running! That turned out to be trickier than expected it was written in a... unique way.
I made a few small changes, like giving you the option to not go on a date with Evelyn, and I’ve written a short original spicy scene with Olivia 👀

I also rendered the Alex and Olivia heist at Evelyn’s office. As always, Tester+ supporters will get a sneak peek!

Thankfully, I’ve got more free time this week and I’m crunching hard to release the game on the 22nd.

Here’s a detailed progress update:

📸 Still Renders: 65 / 80
🧍 Sprites (simple character renders with no background): 3 / 15
🎞️ Animations: 1 / 2

Comments

Minted, that make me want to ask a quick extra question..... I'm not the type to refuse ANY FUTA!!!! So Will there be consequences for never refusing anyone? Like for example when I pick a futa, could it shut off a path with another futa. I hope not, but that is your choice mate.

Zeph Niven

I'm leaning more towards being free to refuse certain characters.

Muse

I have one question about how the game will progress.... Will this be relatively the same as the originals devs plan of, every futa Li gets a shot with the MC, but can choose his goddess at the end? Or will we have more freedom to possibly refuse certain futa characters?

Zeph Niven

It always nice to see multiple choices in this kind of games. I really like the idea of not going to Evelynn's Date. I would like to see it's consequences too <3

RiasMory


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