The update is aimed at adapting systems unavailable after update 0.7.6.0, and introducing gameplay innovations.

Assistant System - replacement of the previously known "Team Manager" system. Now the recruited character will follow you around, carry out your direct commands and personal tasks.
The complete replacement of the previously existing system is that it introduced significant problems in the structuring and further design of systems, namely everything related to the player character. Since NPCs cannot act as AI and Player Character at the same time, both at the project level and at the level of the UE5 structure, it was decided to rework some functionality and bring it to a more sane direction.
Recruitment still happens through the "Recruit" action in the radial menu. You just need to find any character who is neutral towards you and release him.

Target Commands :
You can call up a special panel with which you can point the camera at a target and get an available list of tasks that your assistant can perform. This is almost a direct sequence of "Context Actions" for the player character, except that the assistant's tasks directly depend on "resources". Here is a list of available commands:
Personal Task - opens the personal tasks menu.
Change Role - You change roles with the assistant (a kind of alternative to switching the game character).
Tie me up - the assistant will tie up the game character according to the rules of the fifth wanted level.
Give out ammunition - the assistant will give out the missing ammunition (bolts) in exchange for resources.
Rescue from furniture - free the specified target tied to the furniture.
Rescue - remove all restraining devices from the specified target. In this case, the resources will be returned to the assistant (1 unit of resource for each removed item).
Apply leash - create / remove a node for applying a leash. Creating a chain from leashes is also available. The function is available only if there is a collar on the target.
Put on collar - Put a collar on the selected target.
Neutralize target - sneak up on the target, tie their hands and gag them.
Behavior Control :
There are also several functions that you can use to control the assistant's behavior:
You can order to hide in the shadows. In this case, the assistant will disappear from the game scene until you call him.
You can order to stay close. In this case, the assistant will stay at a medium distance from you.
Assistant Resources :
To make the management of the necessary items for the assistant's tasks less problematic, the assistant uses resources that are displayed both on the main panel and on the target command panel. The assistant's resources do not depend on the class of items that he intends to use, the progress of the tasks depends on only one indicator.

Personal tasks :
You can give your assistant a personal task that will be completed within a certain period of time. During the task, the assistant will be absent from the playing field, and upon completion of the task, he will wait for you in one of the safe places nearby. List of available personal tasks :
You can send your assistant to extract resources that he uses to complete "target instructions".
You can send your assistant to find resources needed for crafting. The list of extracted resources may vary in quantity and type.
You can send your assistant to search for items not related to crafting.
You can send your assistant to search for storages (chests, boxes, barrels) that contain items. After completing the task, the storages will be marked with special markers.
You can order your assistant to identify enemy forces nearby. After completing the task, all negatively disposed characters nearby will be marked with special markers.
You can order your assistant to go in search of weapons and mark their coordinates.
New features for the context menu that make interactivity a little easier.
Functions from the context action menu related to changing the target's pose - now interrupt his current tasks (if any). Now the character finishes resisting and immediately goes into the specified pose.
Added an additional action "To Stand" to the context actions panel. The action can be called if the target is sitting on his butt and his arms and legs are free.
Added an additional action "To Stand" to the context actions panel. It appears in cases when the target is sitting on his butt or in other poses lower in level. *There are no tools for paired animations yet - everything happens through the curtain.
Added the action "To Stomach" to the context actions panel.
Added the action "To Lying Down" to the context actions panel.
Added the action "To Sit" to the context actions panel.
Added the "Search Target" action, which allows you to take all items from the target.
The action pops up automatically (in the context actions menu) only if the character has items.
The action is applicable to the "Slave Trader" class with the condition that they will be helpless.
The action is applicable to the "Slaves" class without individual conditions.
A decorator has been added to the rotation of the character's capsule during the use of an item or action - The character will not rotate in any poses except "Standing".
The function of applying a bondage item now automatically takes the performer out of the "Crouch" mode.
The index of the selected item in the item collection panel will be reset to the first one when reopening the scene storage.
Scene storages (chests, barrels, boxes, backpacks) are now automatically closed after the camera stops overlapping the object's interaction area.
All classes of player character assistants are given a full list of abilities included in the race.
The "Slave" and "Slave Trader" classes have a "Starter Items" component attached to them - with a 30% chance of giving out some game items randomly when starting a level.
Restored the functionality of Self Bounds components (characters move apart when colliding with each other).
Experimental feature: Increased responsiveness of capsule rotation by using an individual component without threshold limits. This eliminates the unpleasant effect when NPCs matched their own movement and the capsule rotation, which resulted in too "oversized" (long) a turn.

Added the ability to do a slide. Another way to fix the movement a little, making moving to cover less painful.
The slide can be performed during a sprint.
The game character automatically switches to "Crouch" mode after the animation is complete.
During the slide, you can press the key responsible for sprint to seamlessly switch to sprint after the animation is complete.

Added the ability to hold your breath while shooting a crossbow.
The action can be performed while aiming.
The action slows down the game time by 70%.
The action reduces the FOV by 10 units.
The action has a separate resource scale, which is displayed during the action call.
The action is available to all races without restrictions.

I'm mastering the new plugin for Hair Cards. Don't judge me too harshly, there will be a bunch of new hairstyles later....
Important information: The key for applying hair color to the game character's profile has been changed. If the hair color in the salon does not change, change or select the same race in your personal dossier.
All old hairstyles have been replaced with new ones, with a more optimal grid and support for visualization based on Nanite.
Added hairstyle "Short 1".
Added hairstyle "Short 2".
Added hairstyle "Short 3".
Added hairstyle "Very Short".
Added hairstyle "Wild".
Added hairstyle "Iroquois".
Added hairstyle "Hunter".
Added hairstyle "Fiona".
The salon in the spy hideout has been fully restored to normal operation.
Added mixing of colors into the hair material. This does not allow them to go beyond the permissible limits of pastel shades (Previously, it was possible to make them too saturated or too dark, which overlapped the main texture).
Changed the basic hair shader.
Disabled synchronization of the character mesh complexity and the hair attached to it. This makes the calculation of the hair LOD independent of the character LOD, which improves performance.
Added assistant statistics widget on the stage.
Added the "Assistant" tab to the player panel. It displays all the properties of the character hired by you as an assistant (similar to the tab with the properties of the game character). If the assistant has not been hired, additional information will be displayed.
Added a hint for the "Assistant Control" control to the base Canvas.
Added an assistant profile widget. It displays the current race and status, the widget becomes visible after hiring an assistant.
Added a game character profile widget. For now, it only displays the current race and status, in the future it will be used together with the pumping indicators.
Added "Headbag Animation" switch - this parameter enables/disables the animation of the head bag, as well as the accompanying sounds of labored breathing.
Added "Assistant Can Self Rescue" switch to the Sandbox tab
Added the ability to select the sorting of in-game notifications (In turn / only the last).
Added the ability to disable the display of assistant statistics on the stage (in the player panel).

Fixed a bug that would return resin to the inventory when using the "Rescue" action.
Fixed a bug causing a T-pose when the character goes into a sitting pose from a standing position if only their hands are tied.
Fixed memory leaks in the Gameplay Task Tree System (failed tasks could remain in the background and not be removed).
Headbag heavy breathing sounds could continue to play even after the bag was removed - fixed.
Fixed a bug causing sound assets to fail to spawn with a headbag (heavy breathing sounds could respawn).
Fixed the inability to reapply the Rope Bolt hit effect.
Google Drive - https://drive.google.com/file/d/1Injufv3dSW7cwt5FEW-6OE3JlSd3tfS4/view?usp=sharing
Mediafire - https://www.mediafire.com/file/195w4fydc5v7sp2/MPT_Build_0.7.6.7.zip/file
Archive Password - HicoHi593
❗The archive should prompt for a password when unpacking. If this does not happen, try a third-party archiver, such as WinRar or WinZip. Unpacking without a password will result in the loss of executable files or even result in an error during unpacking.❗
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2025-09-02 10:28:02 +0000 UTC