XaiJu
Vympel
Vympel

patreon


January Peeks! ๐Ÿ‘ [Update]

First and foremost, happy new year! Late I know! :')

Thank you for your continued support throughout 2025!
It's been such a long time, but you guys have made this journey quite a joyful ride as with proper funding I have made lots of improvements towards the quality of my work month by month. And not to mention it's been quite a relief to be able to get proper health care for both me and my dogs! x)

Seriously thank you from the bottom of my heart! โฃ


-

Regarding 2025 content slowdown;

I know it's been a bit of a let down in terms of animation output and instead a big still work animation, but truth is that I got into a bit of a bad/weird situation with the 2024 commission queue to the point I wasn't enjoying it and felt like being forced to output something by any means and that doesn't sit well with me; which then prompted a burnout with the combination of my own projects being put aside in spite of that...

So I took out to hang out with some of my friends here in town mixing some family while I slowly recovered from the burnout, and so I did all the way through Early 2026 January.
And I feel way much better than last year already :)

Anyways I thought out of some way to prevent this from happening and it all boils down to me not taking any more public commissions, I'll still complete the 2024-25 queue at a snail's pace and all pending comms (If you have one with me). This will be an indefinite decision.

Still, I'll definitely work with fellow artists for trades and such in the future :)




-----------------------------------------------------
UPDATES REGARDING FUTURE CONTENT


In a couple of weeks;
2023-2024 content folders will be public, just a heads up!


As of today;

> I'll be capable of doing 2.5K resolution animations moving onwards; old works like (Over the Next Mountain) will still be in the 1080p for the sake of continuity.
If you missed out; Most of my still works have been touching 4K - 8K resolutions since they allow for more detail and zooming in capability before looking blurry.

So in regards to animation renders; after long testing I've found out 2K to be a sweet spot between quality sharpness and space management with H.265 codec after render.

The only drawbacks of this is the longer time to render (35%~ more slower from original) + post process and the amount of space it takes for every render (Up to 200 GB per 15 seconds!) But that's why I bought some high capacity NVME M.2 drives last year thanks to you! :D


> Implementation of fluid simulations to works; All sorts of viscous fluid sources have been looked into and will slowly be rolling out in some works as my R&D in them progresses, it is a long and tedious process but I think it's very worth implementing (These characters need to release some stress! :E)


-

There are going to be other hawt and cool details added across the year but I don't want to spoil the fun yet as they're early into R&D! :)




;)






๐Ÿ”ด-Content Peeks!-๐Ÿ”ด


As some of you have seen the Genesis x Moxie preview on discord, yes it's still in progress because it's serving as a tech demo to show off some of the things I've learned. ๐Ÿค 




And yes... Albe is still edging and you will have to guess what happens next... ๐Ÿง

You can watch the video previews inside the 2026 folder as usual!

-----------------------------

FILE ROUTE:


January 2026 > Peeks 1๏ธโƒฃ๐Ÿ‘€

- Show Off

- Flared

January Peeks! ๐Ÿ‘ [Update]

Comments

๐Ÿซก Soonโ—๏ธ

Vympel

I already cant wait!! ๐Ÿฅต๐Ÿ‘…๐Ÿ’ฆ

DirtyDirtySam

<]:3-k Thank ye! ๐Ÿ™

Vympel

Your work is fantastic as always and worth the wait, take your time! Well cooked content is far better than rushed~

UWotM8

Thank you Nargle!! ๐Ÿ’–๐Ÿ’– :3

Vympel

Take all the time you need, your upcoming work is looking JUICY ๐Ÿ’–โœจ

Nargle Flex


More Creators