WHEW! This month is blazing by quickly!
I wanted to make a post to catch y'all up on what I've been up to! LOTS AND LOTS of blender :>
As y'all know, I appreciate that minimalism visuals, and it's BASICALLY CRUCIAL if ya wanna get into the ins and outs of every step of the 3D process. I really didn't wanna get hung up on details, so this was by far the way to go!
A few weeks ago, I started "jumping" into lowpoly scultping, and had something roughed enough, "ghetto rigged" via parenting, enough to get familar with the animation workflow in blender!

I really just hopped into it ;)
Anyways, got a quick crash course into node compositing and general rendering, enough to spit out a lil gif.
Since then I've developed a new low-poly design, the lil mouse! I jumped into the Grease Pencil feature for some details (face) - I'd like to do 2D animation stuff for facial animation to save some time, but there's a LOT of funky stuff with that. SOOO this will likely be stand in and I'll have to actually have to do some hacky facial modeling/rigging.
Speaking of rigging!

I jumped into rigging fundamentals yesterday~! Most of this is generally weighted and performs pretty well! (as you can see from the first picture)
Today, I've got some extra picky rigging stuff to figure out, and THEN jump into making some good controllers for this. Once that's done, it's animation test time baybeee! I'll stick with the facial drawn stuff for now, but I will likely need to switch it up in the future.
One step at a time! :>
WickerBasket
2020-08-24 03:10:14 +0000 UTCInsomniacOvrLrd
2020-08-22 11:48:19 +0000 UTCMarcy
2020-08-22 07:01:12 +0000 UTCGFHCDK76
2020-08-22 02:07:21 +0000 UTCTazer Silverscar
2020-08-22 01:09:36 +0000 UTCVinchenzo
2020-08-22 00:24:29 +0000 UTCEtienne Brasseur
2020-08-21 21:30:33 +0000 UTC